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https://github.com/ppy/osu
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Make PlaylistItem use Paragraphs
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commit
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@ -11,6 +11,9 @@ using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Overlays.Music
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{
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@ -19,9 +22,13 @@ namespace osu.Game.Overlays.Music
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private const float fade_duration = 100;
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private Color4 hoverColour;
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private Color4 artistColour;
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private TextAwesome handle;
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private OsuSpriteText title;
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private Paragraph text;
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private IEnumerable<SpriteText> titleSprites;
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private UnicodeBindableString titleBind;
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private UnicodeBindableString artistBind;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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@ -37,7 +44,8 @@ namespace osu.Game.Overlays.Music
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selected = value;
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Flush(true);
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title.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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foreach (SpriteText s in titleSprites)
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s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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}
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}
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@ -53,8 +61,10 @@ namespace osu.Game.Overlays.Music
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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BeatmapMetadata metadata = BeatmapSetInfo.Metadata;
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hoverColour = colours.Yellow;
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artistColour = colours.Gray9;
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var metadata = BeatmapSetInfo.Metadata;
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FilterTerms = metadata.SearchableTerms;
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Children = new Drawable[]
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@ -70,33 +80,46 @@ namespace osu.Game.Overlays.Music
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Margin = new MarginPadding { Left = 5 },
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Padding = new MarginPadding { Top = 2 },
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},
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new FillFlowContainer<OsuSpriteText>
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text = new Paragraph
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20 },
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Spacing = new Vector2(5f, 0f),
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Children = new []
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{
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title = new OsuSpriteText
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{
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TextSize = 16,
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Font = @"Exo2.0-Regular",
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Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
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},
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new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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Colour = colours.Gray9,
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Padding = new MarginPadding { Top = 1 },
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Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
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}
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}
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ContentIndent = 10f,
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},
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};
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hoverColour = colours.Yellow;
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titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
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artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
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titleBind.ValueChanged += newText => recreateText();
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titleBind.TriggerChange();
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}
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private void recreateText()
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{
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text.Clear();
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var metadata = BeatmapSetInfo.Metadata;
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var t = new List<SpriteText>();
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//space after the title to put a space between the title and artist
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text.AddText(titleBind.Value + @" ", sprite =>
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{
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sprite.TextSize = 16;
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sprite.Font = @"Exo2.0-Regular";
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t.Add(sprite);
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});
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titleSprites = t;
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text.AddText(artistBind.Value, sprite =>
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{
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sprite.TextSize = 14;
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sprite.Font = @"Exo2.0-Bold";
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sprite.Colour = artistColour;
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sprite.Padding = new MarginPadding { Top = 1 };
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});
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}
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protected override bool OnHover(Framework.Input.InputState state)
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