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https://github.com/ppy/osu
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BeatmapModeInfo -> BeatmapTypeInfo.
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@ -12,7 +12,7 @@ using OpenTK;
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namespace osu.Game.Screens.Multi.Components
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{
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public class BeatmapModeInfo : FillFlowContainer
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public class BeatmapTypeInfo : FillFlowContainer
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{
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private readonly ModeTypeInfo modeTypeInfo;
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private readonly BeatmapTitle beatmapTitle;
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Multi.Components
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set { modeTypeInfo.Type = value; }
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}
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public BeatmapModeInfo()
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public BeatmapTypeInfo()
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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@ -64,6 +64,7 @@ namespace osu.Game.Screens.Multi.Components
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5f, 0f),
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LayoutDuration = 100,
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Children = new[]
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{
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rulesetContainer = new Container
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Multi.Components
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private UpdateableBeatmapSetCover cover;
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private FillFlowContainer topFlow, participantsFlow, participantNumbersFlow;
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private OsuSpriteText name, status;
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private BeatmapModeInfo beatmapModeInfo;
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private BeatmapTypeInfo beatmapTypeInfo;
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private ScrollContainer participantsScroll;
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private ParticipantInfo participantInfo;
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@ -188,7 +188,7 @@ namespace osu.Game.Screens.Multi.Components
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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},
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beatmapModeInfo = new BeatmapModeInfo(),
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beatmapTypeInfo = new BeatmapTypeInfo(),
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},
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},
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},
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@ -226,13 +226,13 @@ namespace osu.Game.Screens.Multi.Components
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nameBind.ValueChanged += n => name.Text = n;
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hostBind.ValueChanged += h => participantInfo.Host = h;
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typeBind.ValueChanged += t => beatmapModeInfo.Type = t;
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typeBind.ValueChanged += t => beatmapTypeInfo.Type = t;
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statusBind.ValueChanged += displayStatus;
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beatmapBind.ValueChanged += b =>
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{
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cover.BeatmapSet = b?.BeatmapSet;
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beatmapModeInfo.Beatmap = b;
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beatmapTypeInfo.Beatmap = b;
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};
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maxParticipantsBind.ValueChanged += m =>
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@ -283,7 +283,7 @@ namespace osu.Game.Screens.Multi.Components
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cover.BeatmapSet = null;
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participantsFlow.FadeOut(transition_duration);
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participantNumbersFlow.FadeOut(transition_duration);
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beatmapModeInfo.FadeOut(transition_duration);
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beatmapTypeInfo.FadeOut(transition_duration);
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name.FadeOut(transition_duration);
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participantInfo.FadeOut(transition_duration);
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@ -293,7 +293,7 @@ namespace osu.Game.Screens.Multi.Components
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{
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participantsFlow.FadeIn(transition_duration);
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participantNumbersFlow.FadeIn(transition_duration);
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beatmapModeInfo.FadeIn(transition_duration);
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beatmapTypeInfo.FadeIn(transition_duration);
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name.FadeIn(transition_duration);
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participantInfo.FadeIn(transition_duration);
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