Fix casing issues

Cheers @RemieRichards
This commit is contained in:
Drew DeVault 2016-10-10 13:55:58 -04:00 committed by Dean Herbert
parent c39179d299
commit dc4bd48f29
1 changed files with 14 additions and 14 deletions

View File

@ -35,7 +35,7 @@ private enum Section
HitObjects,
}
private void HandleGeneral(Beatmap beatmap, string key, string val)
private void handleGeneral(Beatmap beatmap, string key, string val)
{
switch (key)
{
@ -72,7 +72,7 @@ private void HandleGeneral(Beatmap beatmap, string key, string val)
}
}
private void HandleEditor(Beatmap beatmap, string key, string val)
private void handleEditor(Beatmap beatmap, string key, string val)
{
switch (key)
{
@ -94,7 +94,7 @@ private void HandleEditor(Beatmap beatmap, string key, string val)
}
}
private void HandleMetadata(Beatmap beatmap, string key, string val)
private void handleMetadata(Beatmap beatmap, string key, string val)
{
switch (key)
{
@ -132,7 +132,7 @@ private void HandleMetadata(Beatmap beatmap, string key, string val)
}
}
private void HandleDifficulty(Beatmap beatmap, string key, string val)
private void handleDifficulty(Beatmap beatmap, string key, string val)
{
switch (key)
{
@ -157,7 +157,7 @@ private void HandleDifficulty(Beatmap beatmap, string key, string val)
}
}
private void HandleEvents(Beatmap beatmap, string val)
private void handleEvents(Beatmap beatmap, string val)
{
if (val.StartsWith("//"))
return;
@ -176,12 +176,12 @@ private void HandleEvents(Beatmap beatmap, string val)
beatmap.Metadata.BackgroundFile = split[2].Trim('"');
}
private void HandleTimingPoints(Beatmap beatmap, string val)
private void handleTimingPoints(Beatmap beatmap, string val)
{
// TODO
}
private void HandleColours(Beatmap beatmap, string key, string val)
private void handleColours(Beatmap beatmap, string key, string val)
{
string[] split = val.Split(',');
if (split.Length != 3)
@ -238,25 +238,25 @@ public override Beatmap Decode(TextReader stream)
switch (section)
{
case Section.General:
HandleGeneral(beatmap, key, val);
handleGeneral(beatmap, key, val);
break;
case Section.Editor:
HandleEditor(beatmap, key, val);
handleEditor(beatmap, key, val);
break;
case Section.Metadata:
HandleMetadata(beatmap, key, val);
handleMetadata(beatmap, key, val);
break;
case Section.Difficulty:
HandleDifficulty(beatmap, key, val);
handleDifficulty(beatmap, key, val);
break;
case Section.Events:
HandleEvents(beatmap, val);
handleEvents(beatmap, val);
break;
case Section.TimingPoints:
HandleTimingPoints(beatmap, val);
handleTimingPoints(beatmap, val);
break;
case Section.Colours:
HandleColours(beatmap, key, val);
handleColours(beatmap, key, val);
break;
case Section.HitObjects:
beatmap.HitObjects.Add(HitObject.Parse(beatmap.Mode, val));