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Implement skinning for slider border thickness (#4471)
Implement skinning for slider border thickness Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
dc486579fb
@ -160,6 +160,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
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@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public abstract class SliderBody : CompositeDrawable
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{
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public const float DEFAULT_BORDER_SIZE = 1;
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private readonly SliderPath path;
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protected Path Path => path;
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@ -64,6 +66,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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/// <summary>
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/// Used to size the path border.
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/// </summary>
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public float BorderSize
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{
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get => path.BorderSize;
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set
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{
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if (path.BorderSize == value)
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return;
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path.BorderSize = value;
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container.ForceRedraw();
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}
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}
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public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
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protected SliderBody()
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@ -92,6 +111,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private class SliderPath : SmoothPath
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{
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private const float border_max_size = 8f;
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private const float border_min_size = 0f;
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private const float border_portion = 0.128f;
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private const float gradient_portion = 1 - border_portion;
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@ -130,12 +152,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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private float borderSize = DEFAULT_BORDER_SIZE;
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public float BorderSize
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{
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get => borderSize;
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set
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{
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if (borderSize == value)
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return;
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if (value < border_min_size || value > border_max_size)
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return;
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borderSize = value;
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InvalidateTexture();
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}
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}
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private float calculatedBorderPortion => BorderSize * border_portion;
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protected override Color4 ColourAt(float position)
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{
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if (position <= border_portion)
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if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion)
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return BorderColour;
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position -= border_portion;
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position -= calculatedBorderPortion;
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return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
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}
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}
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@ -34,6 +34,10 @@ namespace osu.Game.Skinning
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case @"CursorExpand":
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skin.CursorExpand = pair.Value != "0";
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break;
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case @"SliderBorderSize":
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skin.SliderBorderSize = Parsing.ParseFloat(pair.Value);
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break;
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}
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break;
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@ -25,6 +25,8 @@ namespace osu.Game.Skinning
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public int HitCircleOverlap { get; set; }
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public float? SliderBorderSize { get; set; }
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public bool? CursorExpand { get; set; } = true;
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}
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}
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