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https://github.com/ppy/osu
synced 2025-03-03 18:10:28 +00:00
Use DI for Player
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parent
19fd6fe249
commit
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@ -1 +1 @@
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Subproject commit 25b8c3c6cfead49acf5659a750c7e604289d5b81
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Subproject commit eb16219058e87210c9ad90b1e214ccc2c1556058
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Play;
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using osu.Game.GameModes.Play;
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using OpenTK;
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using OpenTK;
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using osu.Framework;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -24,6 +25,14 @@ namespace osu.Desktop.VisualTests.Tests
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protected override IFrameBasedClock Clock => localClock;
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protected override IFrameBasedClock Clock => localClock;
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private BaseGame game;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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this.game = game;
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}
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public override void Reset()
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public override void Reset()
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{
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{
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base.Reset();
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base.Reset();
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@ -55,10 +64,9 @@ namespace osu.Desktop.VisualTests.Tests
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decoder.Process(b);
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decoder.Process(b);
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Add(new Player
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var player = game.Dependencies.Get<Player>();
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{
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player.Beatmap = new WorkingBeatmap(b);
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Beatmap = new WorkingBeatmap(b)
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Add(player);
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});
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}
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}
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protected override void Update()
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protected override void Update()
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@ -113,10 +113,13 @@ namespace osu.Game.GameModes.Play
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Width = 100,
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Width = 100,
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Text = "Play",
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player {
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Action = () =>
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BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap,
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{
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PreferredPlayMode = playMode.Value
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var player = Game.Dependencies.Get<Player>();
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}),
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player.BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap;
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player.PreferredPlayMode = playMode.Value;
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Push(player);
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}
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},
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},
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}
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}
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}
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}
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@ -30,6 +30,12 @@ namespace osu.Game.GameModes.Play
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private InterpolatingFramedClock playerClock;
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private InterpolatingFramedClock playerClock;
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private IAdjustableClock sourceClock;
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private IAdjustableClock sourceClock;
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private BeatmapDatabase beatmaps;
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public Player(BeatmapDatabase beatmaps)
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{
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this.beatmaps = beatmaps;
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}
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protected override void Load(BaseGame game)
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protected override void Load(BaseGame game)
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{
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{
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@ -37,7 +43,6 @@ namespace osu.Game.GameModes.Play
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try
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try
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{
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{
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var beatmaps = Game.Dependencies.Get<BeatmapDatabase>();
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if (Beatmap == null)
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if (Beatmap == null)
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Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo);
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Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo);
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}
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}
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