mirror of https://github.com/ppy/osu
Improve test quality
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneLeadIn : RateAdjustedBeatmapTestScene
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{
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private Ruleset ruleset;
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private LeadInPlayer player;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Add(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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ruleset = rulesets.AvailableRulesets.First().CreateInstance();
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}
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[Test]
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public void TestShortLeadIn()
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{
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AddStep("create player", () => loadPlayerWithBeatmap(new TestBeatmap(ruleset.RulesetInfo) { BeatmapInfo = { AudioLeadIn = 1000 } }));
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AddUntilStep("correct lead-in", () => player.FirstFrameClockTime == 0);
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo = { AudioLeadIn = 1000 }
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});
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AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
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AddAssert("correct lead-in", () => player.FirstFrameClockTime == 0);
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}
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[Test]
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public void TestLongLeadIn()
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{
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AddStep("create player", () => loadPlayerWithBeatmap(new TestBeatmap(ruleset.RulesetInfo) { BeatmapInfo = { AudioLeadIn = 10000 } }));
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AddUntilStep("correct lead-in", () => player.FirstFrameClockTime == player.GameplayStartTime - 10000);
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo = { AudioLeadIn = 10000 }
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});
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AddAssert("correct lead-in", () => player.FirstFrameClockTime == player.GameplayStartTime - 10000);
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}
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private void loadPlayerWithBeatmap(IBeatmap beatmap)
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{
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Beatmap.Value = new TestWorkingBeatmap(beatmap);
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AddStep("create player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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LoadScreen(player = new LeadInPlayer());
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});
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LoadScreen(player = new LeadInPlayer());
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AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
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}
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private class LeadInPlayer : Player
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private class LeadInPlayer : TestPlayer
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{
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public LeadInPlayer()
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: base(false, false)
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