Don't think we need this expire call

This commit is contained in:
Dean Herbert 2017-12-29 18:57:38 +09:00
parent a4f941cdf1
commit db8228f69d
1 changed files with 0 additions and 3 deletions

View File

@ -77,10 +77,7 @@ protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
{
slider.Ball.FadeOut(fadeOutDuration);
slider.Delay(fadeOutDuration).Expire();
}
}
break;