mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
Fix video decoding loop running permanently in the background
This commit is contained in:
parent
04178058fb
commit
db1ff6d211
@ -139,7 +139,7 @@ namespace osu.Game.Screens.Menu
|
||||
private RulesetFlow rulesets;
|
||||
private Container rulesetsScale;
|
||||
private Drawable logoContainerSecondary;
|
||||
private Drawable logoContainer;
|
||||
private Drawable lazerLogo;
|
||||
|
||||
private GlitchingTriangles triangles;
|
||||
|
||||
@ -191,7 +191,7 @@ namespace osu.Game.Screens.Menu
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||
Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -222,7 +222,7 @@ namespace osu.Game.Screens.Menu
|
||||
const float scale_adjust = 0.8f;
|
||||
|
||||
rulesets.Hide();
|
||||
logoContainer.Hide();
|
||||
lazerLogo.Hide();
|
||||
background.Hide();
|
||||
|
||||
using (BeginAbsoluteSequence(0, true))
|
||||
@ -269,14 +269,17 @@ namespace osu.Game.Screens.Menu
|
||||
rulesets.FadeOut();
|
||||
|
||||
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
|
||||
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||
lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_2, true))
|
||||
{
|
||||
logoContainer.FadeOut().OnComplete(_ =>
|
||||
lazerLogo.FadeOut().OnComplete(_ =>
|
||||
{
|
||||
lazerLogo.Expire();
|
||||
lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
|
||||
|
||||
logo.FadeIn();
|
||||
background.FadeIn();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user