mirror of https://github.com/ppy/osu
Rename back to "room" for "realtime" multiplayer
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@ -15,7 +15,7 @@ private void load(StatefulMultiplayerClient multiplayerClient)
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{
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Triangles.TriangleScale = 1.5f;
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Text = "Create match";
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Text = "Create room";
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((IBindable<bool>)Enabled).BindTo(multiplayerClient.IsConnected);
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}
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@ -26,7 +26,7 @@ public class RealtimeMatchSubScreen : RoomSubScreen
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{
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public override string Title { get; }
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public override string ShortTitle => "match";
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public override string ShortTitle => "room";
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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@ -37,7 +37,7 @@ public class RealtimeMatchSubScreen : RoomSubScreen
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public RealtimeMatchSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New match" : room.Name.Value;
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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Activity.Value = new UserActivity.InLobby(room);
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}
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