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Fix collection dropdown potentially overwriting value change with schedule hotfix
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@ -75,7 +75,14 @@ namespace osu.Game.Collections
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// changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue
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// a warning that it's going to be a frustrating journey.
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Current.Value = allBeatmaps;
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Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]);
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Schedule(() =>
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{
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// current may have changed before the scheduled call is run.
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if (Current.Value != allBeatmaps)
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return;
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Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0];
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});
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// Trigger a re-filter if the current item was in the change set.
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if (selectedItem != null && changes != null)
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