Fix focus potentially being transferred too far up when password is being verified

This commit is contained in:
Dean Herbert 2021-10-19 15:36:15 +09:00
parent a589964dc7
commit da524261c0

View File

@ -181,6 +181,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
[Resolved(canBeNull: true)]
private LoungeSubScreen lounge { get; set; }
public override bool HandleNonPositionalInput => true;
protected override bool BlockNonPositionalInput => true;
public PasswordEntryPopover(Room room)
{
this.room = room;