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Parameter tweaks, change repetition interval definition
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319d0aa036
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@ -18,18 +18,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour;
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TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour;
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if (colour == null) return 0;
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if (colour == null) return 0;
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double objectStrain = 2.1;
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double objectStrain = 1.85;
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if (colour.Delta)
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if (colour.Delta)
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{
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{
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objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5;
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objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.5 + 0.5;
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}
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}
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else
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else
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{
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{
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objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5;
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objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5;
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}
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}
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objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5;
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objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); // * 0.5 + 0.5;
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// Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}");
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// Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}");
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return objectStrain;
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return objectStrain;
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}
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}
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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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/// </summary>
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/// </summary>
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public int RepetitionInterval { get; private set; }
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public int RepetitionInterval { get; private set; }
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public TaikoDifficultyHitObjectColour repeatedColour { get; private set; }
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/// <summary>
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/// <summary>
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/// Get the <see cref="TaikoDifficultyHitObjectColour"/> instance for the given hitObject. This is implemented
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/// Get the <see cref="TaikoDifficultyHitObjectColour"/> instance for the given hitObject. This is implemented
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/// as a static function instead of constructor to allow for reusing existing instances.
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/// as a static function instead of constructor to allow for reusing existing instances.
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@ -74,14 +76,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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while (other != null && interval < max_repetition_interval)
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while (other != null && interval < max_repetition_interval)
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{
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{
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interval += other.DeltaRunLength;
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if (other.Delta == Delta && other.DeltaRunLength == DeltaRunLength)
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if (other.Delta == Delta && other.DeltaRunLength == DeltaRunLength)
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{
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{
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RepetitionInterval = Math.Min(interval, max_repetition_interval);
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RepetitionInterval = Math.Min(interval, max_repetition_interval);
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repeatedColour = other;
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return;
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return;
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}
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}
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interval += other.DeltaRunLength;
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other = other.previous;
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other = other.previous;
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}
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}
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@ -4,14 +4,15 @@ using System.Linq;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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{
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public class Peaks : Skill
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public class Peaks : Skill
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{
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{
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private const double rhythm_skill_multiplier = 0.32 * final_multiplier;
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private const double rhythm_skill_multiplier = 0.32 * final_multiplier;
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private const double colour_skill_multiplier = 0.37 * final_multiplier;
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private const double colour_skill_multiplier = 0.33 * final_multiplier;
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private const double stamina_skill_multiplier = 0.37 * final_multiplier;
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private const double stamina_skill_multiplier = 0.4 * final_multiplier;
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private const double final_multiplier = 0.047;
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private const double final_multiplier = 0.047;
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