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https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Move all OsuGame events to OsuAction
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parent
30bd1d70b5
commit
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@ -12,6 +12,10 @@ namespace osu.Game.Input
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{
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{ Key.F8, OsuAction.ToggleChat },
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{ Key.F9, OsuAction.ToggleSocial },
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{ new[] { Key.LControl, Key.LAlt, Key.R }, OsuAction.ResetInputSettings },
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{ new[] { Key.LControl, Key.T }, OsuAction.ToggleToolbar },
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{ new[] { Key.LControl, Key.O }, OsuAction.ToggleSettings },
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{ new[] { Key.LControl, Key.D }, OsuAction.ToggleDirect },
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};
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}
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}
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@ -53,6 +53,8 @@ namespace osu.Game.Input
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public static implicit operator KeyCombination(string stringRepresentation) => new KeyCombination(stringRepresentation);
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public static implicit operator KeyCombination(Key[] keys) => new KeyCombination(keys);
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public override string ToString() => Keys.Select(k => ((int)k).ToString()).Aggregate((s1, s2) => $"{s1},{s2}");
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}
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}
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@ -6,6 +6,10 @@ namespace osu.Game.Input
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public enum OsuAction
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{
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ToggleChat,
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ToggleSocial
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ToggleSocial,
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ResetInputSettings,
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ToggleToolbar,
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ToggleSettings,
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ToggleDirect
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}
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}
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface.Volume;
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using osu.Framework.Allocation;
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@ -266,36 +265,22 @@ namespace osu.Game
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case OsuAction.ToggleSocial:
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social.ToggleVisibility();
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return true;
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}
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}
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case OsuAction.ResetInputSettings:
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var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.R:
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if (state.Keyboard.AltPressed)
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{
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var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
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sensitivity.Disabled = false;
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sensitivity.Value = 1;
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sensitivity.Disabled = true;
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sensitivity.Disabled = false;
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sensitivity.Value = 1;
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sensitivity.Disabled = true;
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frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
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return true;
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}
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break;
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case Key.T:
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frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
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return true;
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case OsuAction.ToggleToolbar:
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Toolbar.ToggleVisibility();
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return true;
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case Key.O:
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case OsuAction.ToggleSettings:
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settings.ToggleVisibility();
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return true;
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case Key.D:
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if (state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
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return false;
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case OsuAction.ToggleDirect:
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direct.ToggleVisibility();
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return true;
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}
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