Add event flow for receiving kick commands

This commit is contained in:
Dean Herbert 2021-08-11 18:26:36 +09:00
parent d6352637d6
commit d9a4f018e6
3 changed files with 16 additions and 0 deletions

View File

@ -31,6 +31,15 @@ namespace osu.Game.Online.Multiplayer
/// <param name="user">The user.</param>
Task UserLeft(MultiplayerRoomUser user);
/// <summary>
/// Signals that a user has been kicked from the room.
/// </summary>
/// <remarks>
/// This will also be sent to the user that was kicked.
/// </remarks>
/// <param name="user">The user.</param>
Task UserKicked(MultiplayerRoomUser user);
/// <summary>
/// Signal that the host of the room has changed.
/// </summary>

View File

@ -389,6 +389,12 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
Task IMultiplayerClient.UserKicked(MultiplayerRoomUser user)
{
// TODO: also inform users of the kick operation.
return ((IMultiplayerClient)this).UserLeft(user);
}
Task IMultiplayerClient.HostChanged(int userId)
{
if (Room == null)

View File

@ -50,6 +50,7 @@ namespace osu.Game.Online.Multiplayer
connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserKicked), ((IMultiplayerClient)this).UserKicked);
connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);