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@ -78,7 +78,8 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidd
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result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
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if (currentObj.Angle != null && osuCurrent.Angle != null) {
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if (currentObj.Angle != null && osuCurrent.Angle != null)
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{
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double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0;
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if (roundedAngle == initialRoundedAngle)
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