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Merge pull request #18343 from frenzibyte/waveform-test-beatmap-failure
Fix `WaveformTestBeatmap`s potentially providing disposed track
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commit
d84119ac06
@ -59,6 +59,13 @@ namespace osu.Game.Tests
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protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
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public override bool TryTransferTrack(WorkingBeatmap target)
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{
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// Our track comes from a local track store that's disposed on finalizer,
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// therefore it's unsafe to transfer it to another working beatmap.
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return false;
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}
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private string firstAudioFile
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{
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get
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@ -126,11 +126,19 @@ namespace osu.Game.Beatmaps
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}
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/// <summary>
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/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
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/// across difficulties in the same beatmap set.
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/// Attempts to transfer the audio track to a target working beatmap, if valid for transferring.
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/// Used as an optimisation to avoid reload / track swap across difficulties in the same beatmap set.
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/// </summary>
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/// <param name="track">The track to transfer.</param>
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public void TransferTrack([NotNull] Track track) => this.track = track ?? throw new ArgumentNullException(nameof(track));
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/// <param name="target">The target working beatmap to transfer this track to.</param>
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/// <returns>Whether the track has been transferred to the <paramref name="target"/>.</returns>
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public virtual bool TryTransferTrack([NotNull] WorkingBeatmap target)
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{
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if (BeatmapInfo?.AudioEquals(target.BeatmapInfo) != true || Track.IsDummyDevice)
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return false;
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target.track = Track;
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return true;
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}
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/// <summary>
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/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
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@ -267,7 +267,7 @@ namespace osu.Game.Overlays
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TrackChangeDirection direction = TrackChangeDirection.None;
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bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
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bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) == true;
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if (current != null)
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{
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@ -290,15 +290,8 @@ namespace osu.Game.Overlays
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current = newWorking;
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if (!audioEquals || CurrentTrack.IsDummyDevice)
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{
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if (lastWorking == null || !lastWorking.TryTransferTrack(current))
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changeTrack();
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}
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else
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{
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// transfer still valid track to new working beatmap
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current.TransferTrack(lastWorking.Track);
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}
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TrackChanged?.Invoke(current, direction);
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@ -373,6 +373,13 @@ namespace osu.Game.Tests.Visual
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protected override Track GetBeatmapTrack() => track;
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public override bool TryTransferTrack(WorkingBeatmap target)
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{
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// Our track comes from a local track store that's disposed on finalizer,
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// therefore it's unsafe to transfer it to another working beatmap.
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return false;
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}
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public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
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{
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private readonly IFrameBasedClock referenceClock;
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