Fix incorrect combo calculation

This commit is contained in:
smoogipoo 2020-04-16 18:15:52 +09:00
parent c6aa6acc1b
commit d7ea5432a8
1 changed files with 1 additions and 1 deletions

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@ -63,7 +63,7 @@ public override double Calculate(Dictionary<string, double> categoryDifficulty =
// Combo scaling
if (Attributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;