mirror of
https://github.com/ppy/osu
synced 2025-01-18 20:10:49 +00:00
Merge branch 'master' into fix-ss-click-crash
This commit is contained in:
commit
d7b32940bd
@ -237,19 +237,19 @@ namespace osu.Game.Rulesets.Mania
|
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{
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LeftKeys = new[]
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{
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InputKey.Number1,
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InputKey.Number2,
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InputKey.Number3,
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InputKey.Number4,
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InputKey.Q,
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InputKey.W,
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InputKey.E,
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InputKey.R,
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},
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RightKeys = new[]
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{
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InputKey.Z,
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InputKey.X,
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InputKey.C,
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InputKey.V
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InputKey.V,
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InputKey.B
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},
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SpecialKey = InputKey.Tilde,
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SpecialKey = InputKey.S,
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SpecialAction = ManiaAction.Special1,
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NormalActionStart = ManiaAction.Key1
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}.GenerateKeyBindingsFor(keys, out var nextNormal);
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@ -265,12 +265,12 @@ namespace osu.Game.Rulesets.Mania
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},
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RightKeys = new[]
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{
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InputKey.O,
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InputKey.P,
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InputKey.BracketLeft,
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InputKey.BracketRight
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InputKey.K,
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InputKey.L,
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InputKey.Semicolon,
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InputKey.Quote
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},
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SpecialKey = InputKey.BackSlash,
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SpecialKey = InputKey.I,
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SpecialAction = ManiaAction.Special2,
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NormalActionStart = nextNormal
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}.GenerateKeyBindingsFor(keys, out _);
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|
@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestSceneChangelogOverlay : OsuTestScene
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{
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private ChangelogOverlay changelog;
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private TestChangelogOverlay changelog;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -29,23 +29,40 @@ namespace osu.Game.Tests.Visual.Online
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protected override bool UseOnlineAPI => true;
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protected override void LoadComplete()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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base.LoadComplete();
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Child = changelog = new TestChangelogOverlay();
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});
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Add(changelog = new ChangelogOverlay());
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AddStep(@"Show", changelog.Show);
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AddStep(@"Hide", changelog.Hide);
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[Test]
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public void ShowWithNoFetch()
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{
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AddStep(@"Show", () => changelog.Show());
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AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
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AddAssert(@"listing displayed", () => changelog.Current.Value == null);
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AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
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}
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AddWaitStep("wait for hide", 3);
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[Test]
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public void ShowWithListing()
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{
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AddStep(@"Show with listing", () => changelog.ShowListing());
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AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
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AddAssert(@"listing displayed", () => changelog.Current.Value == null);
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AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
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}
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[Test]
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public void ShowWithBuild()
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{
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AddStep(@"Show with Lazer 2018.712.0", () =>
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{
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changelog.ShowBuild(new APIChangelogBuild
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{
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Version = "2018.712.0",
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DisplayVersion = "2018.712.0",
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UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
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UpdateStream = new APIUpdateStream { Id = 7, Name = OsuGameBase.CLIENT_STREAM_NAME },
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ChangelogEntries = new List<APIChangelogEntry>
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{
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new APIChangelogEntry
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@ -56,19 +73,16 @@ namespace osu.Game.Tests.Visual.Online
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}
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}
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});
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changelog.Show();
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});
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AddWaitStep("wait for show", 3);
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AddStep(@"Hide", changelog.Hide);
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AddWaitStep("wait for hide", 3);
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AddStep(@"Show with listing", () =>
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{
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changelog.ShowListing();
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changelog.Show();
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});
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AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
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AddAssert(@"correct build displayed", () => changelog.Current.Value.Version == "2018.712.0");
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AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 7);
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}
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[Test]
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public void TestHTMLUnescaping()
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{
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AddStep(@"Ensure HTML string unescaping", () =>
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{
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changelog.ShowBuild(new APIChangelogBuild
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@ -97,5 +111,12 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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}
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private class TestChangelogOverlay : ChangelogOverlay
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{
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public new List<APIUpdateStream> Streams => base.Streams;
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public new ChangelogHeader Header => base.Header;
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}
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}
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}
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|
@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Online
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private class TestFullscreenOverlay : FullscreenOverlay
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{
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public TestFullscreenOverlay()
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: base(OverlayColourScheme.Pink)
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{
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Children = new Drawable[]
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{
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|
@ -31,6 +31,9 @@ namespace osu.Game.Tests.Visual.Online
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typeof(ProfileHeaderButton)
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Resolved]
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private IAPIProvider api { get; set; }
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|
@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -12,11 +14,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneBreadcrumbControl : OsuTestScene
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{
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private readonly BreadcrumbControl<BreadcrumbTab> breadcrumbs;
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private readonly TestBreadcrumbControl breadcrumbs;
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public TestSceneBreadcrumbControl()
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{
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Add(breadcrumbs = new BreadcrumbControl<BreadcrumbTab>
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Add(breadcrumbs = new TestBreadcrumbControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -25,8 +27,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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AddStep(@"first", () => breadcrumbs.Current.Value = BreadcrumbTab.Click);
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assertVisible(1);
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AddStep(@"second", () => breadcrumbs.Current.Value = BreadcrumbTab.The);
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assertVisible(2);
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AddStep(@"third", () => breadcrumbs.Current.Value = BreadcrumbTab.Circles);
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||||
assertVisible(3);
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}
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[BackgroundDependencyLoader]
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@ -35,11 +42,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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breadcrumbs.StripColour = colours.Blue;
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}
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private void assertVisible(int count) => AddAssert($"first {count} item(s) visible", () =>
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{
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for (int i = 0; i < count; i++)
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{
|
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if (breadcrumbs.GetDrawable((BreadcrumbTab)i).State != Visibility.Visible)
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return false;
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||||
}
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||||
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||||
return true;
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||||
});
|
||||
|
||||
private enum BreadcrumbTab
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{
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Click,
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The,
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Circles,
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}
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||||
private class TestBreadcrumbControl : BreadcrumbControl<BreadcrumbTab>
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{
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public BreadcrumbTabItem GetDrawable(BreadcrumbTab tab) => (BreadcrumbTabItem)TabContainer.First(t => t.Value == tab);
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}
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}
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}
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|
@ -3,7 +3,6 @@
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||||
using System;
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using osu.Game.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics
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@ -78,46 +77,6 @@ namespace osu.Game.Graphics
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||||
}
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||||
}
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||||
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public Color4 ForOverlayElement(OverlayColourScheme colourScheme, float saturation, float lightness, float opacity = 1) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, opacity));
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// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
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private static float getBaseHue(OverlayColourScheme colourScheme)
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{
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float hue;
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switch (colourScheme)
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{
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default:
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throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
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case OverlayColourScheme.Red:
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hue = 0;
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break;
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case OverlayColourScheme.Pink:
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hue = 333;
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break;
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case OverlayColourScheme.Orange:
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hue = 46;
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break;
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case OverlayColourScheme.Green:
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hue = 115;
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break;
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case OverlayColourScheme.Purple:
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hue = 255;
|
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break;
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case OverlayColourScheme.Blue:
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hue = 200;
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break;
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}
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return hue / 360f;
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}
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// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
|
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public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
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public readonly Color4 PurpleLight = FromHex(@"aa88ff");
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@ -220,14 +179,4 @@ namespace osu.Game.Graphics
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public readonly Color4 ContextMenuGray = FromHex(@"223034");
|
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}
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|
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public enum OverlayColourScheme
|
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{
|
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Red,
|
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Pink,
|
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Orange,
|
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Green,
|
||||
Purple,
|
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Blue
|
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}
|
||||
}
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|
@ -90,7 +90,7 @@ namespace osu.Game.Graphics
|
||||
{
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||||
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (framesWaited++ < frames_to_wait)
|
||||
if (framesWaited++ >= frames_to_wait)
|
||||
// ReSharper disable once AccessToDisposedClosure
|
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framesWaitedEvent.Set();
|
||||
}, 10, true);
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|
@ -34,13 +34,13 @@ namespace osu.Game.Graphics.UserInterface
|
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var tIndex = TabContainer.IndexOf(t);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
t.State = tIndex > tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex >= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
|
||||
public class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
|
||||
{
|
||||
protected virtual float ChevronSize => 10;
|
||||
|
||||
|
@ -34,6 +34,7 @@ namespace osu.Game.Overlays
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public BeatmapSetOverlay()
|
||||
: base(OverlayColourScheme.Blue)
|
||||
{
|
||||
OsuScrollContainer scroll;
|
||||
Info info;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -15,15 +14,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override TabControl<string> CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl();
|
||||
|
||||
protected BreadcrumbControlOverlayHeader(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
BreadcrumbControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
|
||||
BreadcrumbControl.AccentColour = colourProvider.Highlight1;
|
||||
}
|
||||
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -9,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Changelog
|
||||
private const string listing_string = "listing";
|
||||
|
||||
public ChangelogHeader()
|
||||
: base(OverlayColourScheme.Purple)
|
||||
{
|
||||
BreadcrumbControl.AddItem(listing_string);
|
||||
BreadcrumbControl.Current.ValueChanged += e =>
|
||||
@ -39,7 +38,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
|
||||
Streams.Current.ValueChanged += e =>
|
||||
{
|
||||
if (e.NewValue?.LatestBuild != null && e.NewValue != Current.Value?.UpdateStream)
|
||||
if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Current.Value?.UpdateStream))
|
||||
Current.Value = e.NewValue.LatestBuild;
|
||||
};
|
||||
}
|
||||
@ -56,7 +55,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
BreadcrumbControl.AddItem(e.NewValue.ToString());
|
||||
BreadcrumbControl.Current.Value = e.NewValue.ToString();
|
||||
|
||||
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == e.NewValue.UpdateStream.Name);
|
||||
updateCurrentStream();
|
||||
|
||||
title.Version = e.NewValue.UpdateStream.DisplayName;
|
||||
}
|
||||
@ -82,6 +81,20 @@ namespace osu.Game.Overlays.Changelog
|
||||
|
||||
protected override ScreenTitle CreateTitle() => title = new ChangelogHeaderTitle();
|
||||
|
||||
public void Populate(List<APIUpdateStream> streams)
|
||||
{
|
||||
Streams.Populate(streams);
|
||||
updateCurrentStream();
|
||||
}
|
||||
|
||||
private void updateCurrentStream()
|
||||
{
|
||||
if (Current.Value == null)
|
||||
return;
|
||||
|
||||
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
|
||||
}
|
||||
|
||||
public class HeaderBackground : Sprite
|
||||
{
|
||||
public HeaderBackground()
|
||||
|
@ -29,8 +29,6 @@ namespace osu.Game.Overlays.Changelog
|
||||
|
||||
public void Populate(List<APIUpdateStream> streams)
|
||||
{
|
||||
Current.Value = null;
|
||||
|
||||
foreach (APIUpdateStream updateStream in streams)
|
||||
AddItem(updateStream);
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
|
||||
|
||||
private ChangelogHeader header;
|
||||
protected ChangelogHeader Header;
|
||||
|
||||
private Container<ChangelogContent> content;
|
||||
|
||||
@ -34,16 +34,16 @@ namespace osu.Game.Overlays
|
||||
|
||||
private List<APIChangelogBuild> builds;
|
||||
|
||||
private List<APIUpdateStream> streams;
|
||||
protected List<APIUpdateStream> Streams;
|
||||
|
||||
public ChangelogOverlay()
|
||||
: base(OverlayColourScheme.Purple)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colour)
|
||||
{
|
||||
Waves.FirstWaveColour = colour.GreyVioletLight;
|
||||
Waves.SecondWaveColour = colour.GreyViolet;
|
||||
Waves.ThirdWaveColour = colour.GreyVioletDark;
|
||||
Waves.FourthWaveColour = colour.GreyVioletDarker;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Overlays
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new ChangelogHeader
|
||||
Header = new ChangelogHeader
|
||||
{
|
||||
ListingSelected = ShowListing,
|
||||
},
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
|
||||
|
||||
header.Current.BindTo(Current);
|
||||
Header.Current.BindTo(Current);
|
||||
|
||||
Current.BindValueChanged(e =>
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Overlays
|
||||
performAfterFetch(() =>
|
||||
{
|
||||
var build = builds.Find(b => b.Version == version && b.UpdateStream.Name == updateStream)
|
||||
?? streams.Find(s => s.Name == updateStream)?.LatestBuild;
|
||||
?? Streams.Find(s => s.Name == updateStream)?.LatestBuild;
|
||||
|
||||
if (build != null)
|
||||
ShowBuild(build);
|
||||
@ -179,9 +179,9 @@ namespace osu.Game.Overlays
|
||||
res.Streams.ForEach(s => s.LatestBuild.UpdateStream = res.Streams.Find(s2 => s2.Id == s.LatestBuild.UpdateStream.Id));
|
||||
|
||||
builds = res.Builds;
|
||||
streams = res.Streams;
|
||||
Streams = res.Streams;
|
||||
|
||||
header.Streams.Populate(res.Streams);
|
||||
Header.Populate(res.Streams);
|
||||
|
||||
tcs.SetResult(true);
|
||||
});
|
||||
|
@ -84,14 +84,8 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
public DirectOverlay()
|
||||
: base(OverlayColourScheme.Blue)
|
||||
{
|
||||
// osu!direct colours are not part of the standard palette
|
||||
|
||||
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
|
||||
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
|
||||
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
|
||||
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
|
||||
|
||||
ScrollFlow.Children = new Drawable[]
|
||||
{
|
||||
resultCountsContainer = new FillFlowContainer
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK.Graphics;
|
||||
@ -18,12 +17,12 @@ namespace osu.Game.Overlays
|
||||
[Resolved]
|
||||
protected IAPIProvider API { get; private set; }
|
||||
|
||||
protected FullscreenOverlay()
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider;
|
||||
|
||||
protected FullscreenOverlay(OverlayColourScheme colourScheme)
|
||||
{
|
||||
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
|
||||
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
|
||||
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
|
||||
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
|
||||
colourProvider = new OverlayColourProvider(colourScheme);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
@ -41,6 +40,15 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Waves.FirstWaveColour = colourProvider.Light4;
|
||||
Waves.SecondWaveColour = colourProvider.Light3;
|
||||
Waves.ThirdWaveColour = colourProvider.Dark4;
|
||||
Waves.FourthWaveColour = colourProvider.Dark3;
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
if (State.Value == Visibility.Visible)
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System;
|
||||
|
||||
@ -23,7 +22,6 @@ namespace osu.Game.Overlays.News
|
||||
public Action ShowFrontPage;
|
||||
|
||||
public NewsHeader()
|
||||
: base(OverlayColourScheme.Purple)
|
||||
{
|
||||
BreadcrumbControl.AddItem(front_page_string);
|
||||
|
||||
|
@ -21,6 +21,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public readonly Bindable<string> Current = new Bindable<string>(null);
|
||||
|
||||
public NewsOverlay()
|
||||
: base(OverlayColourScheme.Purple)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
|
80
osu.Game/Overlays/OverlayColourProvider.cs
Normal file
80
osu.Game/Overlays/OverlayColourProvider.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class OverlayColourProvider
|
||||
{
|
||||
private readonly OverlayColourScheme colourScheme;
|
||||
|
||||
public OverlayColourProvider(OverlayColourScheme colourScheme)
|
||||
{
|
||||
this.colourScheme = colourScheme;
|
||||
}
|
||||
|
||||
public Color4 Highlight1 => getColour(1, 0.7f);
|
||||
public Color4 Content1 => getColour(0.4f, 1);
|
||||
public Color4 Content2 => getColour(0.4f, 0.9f);
|
||||
public Color4 Light1 => getColour(0.4f, 0.8f);
|
||||
public Color4 Light2 => getColour(0.4f, 0.75f);
|
||||
public Color4 Light3 => getColour(0.4f, 0.7f);
|
||||
public Color4 Light4 => getColour(0.4f, 0.5f);
|
||||
public Color4 Dark1 => getColour(0.2f, 0.35f);
|
||||
public Color4 Dark2 => getColour(0.2f, 0.3f);
|
||||
public Color4 Dark3 => getColour(0.2f, 0.25f);
|
||||
public Color4 Dark4 => getColour(0.2f, 0.2f);
|
||||
public Color4 Dark5 => getColour(0.2f, 0.15f);
|
||||
public Color4 Dark6 => getColour(0.2f, 0.1f);
|
||||
public Color4 Foreground1 => getColour(0.1f, 0.6f);
|
||||
public Color4 Background1 => getColour(0.1f, 0.4f);
|
||||
public Color4 Background2 => getColour(0.1f, 0.3f);
|
||||
public Color4 Background3 => getColour(0.1f, 0.25f);
|
||||
public Color4 Background4 => getColour(0.1f, 0.2f);
|
||||
public Color4 Background5 => getColour(0.1f, 0.15f);
|
||||
public Color4 Background6 => getColour(0.1f, 0.1f);
|
||||
|
||||
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
|
||||
private static float getBaseHue(OverlayColourScheme colourScheme)
|
||||
{
|
||||
switch (colourScheme)
|
||||
{
|
||||
default:
|
||||
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
|
||||
|
||||
case OverlayColourScheme.Red:
|
||||
return 0;
|
||||
|
||||
case OverlayColourScheme.Pink:
|
||||
return 333 / 360f;
|
||||
|
||||
case OverlayColourScheme.Orange:
|
||||
return 46 / 360f;
|
||||
|
||||
case OverlayColourScheme.Green:
|
||||
return 115 / 360f;
|
||||
|
||||
case OverlayColourScheme.Purple:
|
||||
return 255 / 360f;
|
||||
|
||||
case OverlayColourScheme.Blue:
|
||||
return 200 / 360f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum OverlayColourScheme
|
||||
{
|
||||
Red,
|
||||
Pink,
|
||||
Orange,
|
||||
Green,
|
||||
Purple,
|
||||
Blue
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -25,12 +24,8 @@ namespace osu.Game.Overlays
|
||||
set => background.Height = value;
|
||||
}
|
||||
|
||||
protected OverlayColourScheme ColourScheme { get; }
|
||||
|
||||
protected OverlayHeader(OverlayColourScheme colourScheme)
|
||||
protected OverlayHeader()
|
||||
{
|
||||
ColourScheme = colourScheme;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
@ -89,11 +84,11 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
titleBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.15f);
|
||||
title.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.7f);
|
||||
controlBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.2f);
|
||||
titleBackground.Colour = colourProvider.Dark5;
|
||||
title.AccentColour = colourProvider.Highlight1;
|
||||
controlBackground.Colour = colourProvider.Dark4;
|
||||
}
|
||||
|
||||
protected abstract Drawable CreateBackground();
|
||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Overlays.Profile
|
||||
private DetailHeaderContainer detailHeaderContainer;
|
||||
|
||||
public ProfileHeader()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
BackgroundHeight = 150;
|
||||
|
||||
|
@ -25,7 +25,6 @@ namespace osu.Game.Overlays
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly Box background;
|
||||
private readonly Container tableContainer;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
|
||||
@ -36,12 +35,14 @@ namespace osu.Game.Overlays
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public RankingsOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
},
|
||||
scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
@ -85,17 +86,6 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
Waves.FirstWaveColour = colour.Green;
|
||||
Waves.SecondWaveColour = colour.GreenLight;
|
||||
Waves.ThirdWaveColour = colour.GreenDark;
|
||||
Waves.FourthWaveColour = colour.GreenDarker;
|
||||
|
||||
background.Colour = OsuColour.Gray(0.1f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Country.BindValueChanged(_ =>
|
||||
|
@ -16,6 +16,11 @@ namespace osu.Game.Overlays.SearchableList
|
||||
public abstract class SearchableListOverlay : FullscreenOverlay
|
||||
{
|
||||
public const float WIDTH_PADDING = 80;
|
||||
|
||||
protected SearchableListOverlay(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
|
||||
@ -35,7 +40,8 @@ namespace osu.Game.Overlays.SearchableList
|
||||
protected abstract SearchableListHeader<THeader> CreateHeader();
|
||||
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
|
||||
|
||||
protected SearchableListOverlay()
|
||||
protected SearchableListOverlay(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -52,12 +52,8 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
public SocialOverlay()
|
||||
: base(OverlayColourScheme.Pink)
|
||||
{
|
||||
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
|
||||
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
|
||||
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
|
||||
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
|
||||
|
||||
Add(loading = new LoadingAnimation());
|
||||
|
||||
Filter.Search.Current.ValueChanged += text =>
|
||||
|
@ -16,15 +16,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl();
|
||||
|
||||
protected TabControlOverlayHeader(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
|
||||
TabControl.AccentColour = colourProvider.Highlight1;
|
||||
}
|
||||
|
||||
public class OverlayHeaderTabControl : OverlayTabControl<string>
|
||||
|
@ -29,6 +29,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
|
||||
public UserProfileOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
}
|
||||
|
||||
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
public readonly Bindable<ScoreRank> Rank = new Bindable<ScoreRank>(ScoreRank.X);
|
||||
|
||||
/// <summary>
|
||||
/// THe highest combo achieved by this score.
|
||||
/// The highest combo achieved by this score.
|
||||
/// </summary>
|
||||
public readonly BindableInt HighestCombo = new BindableInt();
|
||||
|
||||
|
@ -298,6 +298,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IL/@EntryIndexedValue">IL</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user