Merge remote-tracking branch 'upstream/master' into fix-checkbox-sounds

This commit is contained in:
Dean Herbert 2019-08-16 19:32:01 +09:00
commit d771c271a3
6 changed files with 72 additions and 14 deletions

View File

@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private bool exitAction;
protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
[BackgroundDependencyLoader]
private void load()
{

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Menu;
@ -12,7 +13,13 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneHoldToConfirmOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ExitConfirmOverlay) };
protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ExitConfirmOverlay),
typeof(HoldToConfirmContainer),
};
public TestSceneHoldToConfirmOverlay()
{

View File

@ -12,9 +12,11 @@ namespace osu.Game.Graphics.Containers
{
public Action Action;
private const int activate_delay = 400;
private const int default_activation_delay = 200;
private const int fadeout_delay = 200;
private readonly double activationDelay;
private bool fired;
private bool confirming;
@ -25,13 +27,22 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble();
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="activationDelay">The time requried before an action is confirmed.</param>
protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
{
this.activationDelay = activationDelay;
}
protected void BeginConfirm()
{
if (confirming || (!AllowMultipleFires && fired)) return;
confirming = true;
this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
}
protected virtual void Confirm()

View File

@ -140,6 +140,9 @@ namespace osu.Game.Overlays.Profile.Header
{
if (string.IsNullOrEmpty(content)) return;
// newlines could be contained in API returned user content.
content = content.Replace("\n", " ");
bottomLinkContainer.AddIcon(icon, text =>
{
text.Font = text.Font.With(size: 10);

View File

@ -24,7 +24,7 @@ using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : OsuScrollContainer
public class BeatmapCarousel : CompositeDrawable
{
private const float bleed_top = FilterControl.HEIGHT;
private const float bleed_bottom = Footer.HEIGHT;
@ -61,6 +61,8 @@ namespace osu.Game.Screens.Select
/// </summary>
public bool BeatmapSetsLoaded { get; private set; }
private readonly OsuScrollContainer scroll;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets
@ -110,13 +112,17 @@ namespace osu.Game.Screens.Select
public BeatmapCarousel()
{
root = new CarouselRoot(this);
Child = new OsuContextMenuContainer
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = scrollableContent = new Container<DrawableCarouselItem>
RelativeSizeAxes = Axes.Both,
Child = scroll = new CarouselScrollContainer
{
RelativeSizeAxes = Axes.X,
Masking = false,
RelativeSizeAxes = Axes.Both,
Child = scrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
}
};
}
@ -127,7 +133,7 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
@ -351,12 +357,12 @@ namespace osu.Game.Screens.Select
/// <summary>
/// The position of the lower visible bound with respect to the current scroll position.
/// </summary>
private float visibleBottomBound => Current + DrawHeight + bleed_bottom;
private float visibleBottomBound => scroll.Current + DrawHeight + bleed_bottom;
/// <summary>
/// The position of the upper visible bound with respect to the current scroll position.
/// </summary>
private float visibleUpperBound => Current - bleed_top;
private float visibleUpperBound => scroll.Current - bleed_top;
public void FlushPendingFilterOperations()
{
@ -628,7 +634,7 @@ namespace osu.Game.Screens.Select
private void updateScrollPosition()
{
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
if (scrollTarget != null) scroll.ScrollTo(scrollTarget.Value);
scrollPositionCache.Validate();
}
@ -688,5 +694,35 @@ namespace osu.Game.Screens.Select
base.PerformSelection();
}
}
private class CarouselScrollContainer : OsuScrollContainer
{
private bool rightMouseScrollBlocked;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
{
// we need to block right click absolute scrolling when hovering a carousel item so context menus can display.
// this can be reconsidered when we have an alternative to right click scrolling.
if (GetContainingInputManager().HoveredDrawables.OfType<DrawableCarouselItem>().Any())
{
rightMouseScrollBlocked = true;
return false;
}
}
rightMouseScrollBlocked = false;
return base.OnMouseDown(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (rightMouseScrollBlocked)
return false;
return base.OnDragStart(e);
}
}
}
}

View File

@ -157,7 +157,6 @@ namespace osu.Game.Screens.Select
},
Child = Carousel = new BeatmapCarousel
{
Masking = false,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - wedged_container_size.X, 1),
Anchor = Anchor.CentreRight,