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https://github.com/ppy/osu
synced 2025-01-09 23:59:44 +00:00
Merge remote-tracking branch 'upstream/master' into fix-checkbox-sounds
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commit
d771c271a3
@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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private bool exitAction;
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private bool exitAction;
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protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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@ -12,7 +13,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestSceneHoldToConfirmOverlay : OsuTestScene
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public class TestSceneHoldToConfirmOverlay : OsuTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ExitConfirmOverlay) };
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protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ExitConfirmOverlay),
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typeof(HoldToConfirmContainer),
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};
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public TestSceneHoldToConfirmOverlay()
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public TestSceneHoldToConfirmOverlay()
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{
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{
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@ -12,9 +12,11 @@ namespace osu.Game.Graphics.Containers
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{
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{
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public Action Action;
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public Action Action;
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private const int activate_delay = 400;
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private const int default_activation_delay = 200;
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private const int fadeout_delay = 200;
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private const int fadeout_delay = 200;
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private readonly double activationDelay;
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private bool fired;
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private bool fired;
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private bool confirming;
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private bool confirming;
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@ -25,13 +27,22 @@ namespace osu.Game.Graphics.Containers
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public Bindable<double> Progress = new BindableDouble();
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public Bindable<double> Progress = new BindableDouble();
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="activationDelay">The time requried before an action is confirmed.</param>
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protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
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{
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this.activationDelay = activationDelay;
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}
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protected void BeginConfirm()
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protected void BeginConfirm()
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{
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{
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if (confirming || (!AllowMultipleFires && fired)) return;
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if (confirming || (!AllowMultipleFires && fired)) return;
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confirming = true;
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confirming = true;
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this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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}
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protected virtual void Confirm()
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protected virtual void Confirm()
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@ -140,6 +140,9 @@ namespace osu.Game.Overlays.Profile.Header
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{
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{
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if (string.IsNullOrEmpty(content)) return;
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if (string.IsNullOrEmpty(content)) return;
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// newlines could be contained in API returned user content.
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content = content.Replace("\n", " ");
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bottomLinkContainer.AddIcon(icon, text =>
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bottomLinkContainer.AddIcon(icon, text =>
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{
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{
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text.Font = text.Font.With(size: 10);
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text.Font = text.Font.With(size: 10);
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@ -24,7 +24,7 @@ using osu.Game.Screens.Select.Carousel;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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public class BeatmapCarousel : OsuScrollContainer
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public class BeatmapCarousel : CompositeDrawable
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{
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{
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private const float bleed_top = FilterControl.HEIGHT;
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private const float bleed_top = FilterControl.HEIGHT;
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private const float bleed_bottom = Footer.HEIGHT;
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private const float bleed_bottom = Footer.HEIGHT;
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@ -61,6 +61,8 @@ namespace osu.Game.Screens.Select
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/// </summary>
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/// </summary>
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public bool BeatmapSetsLoaded { get; private set; }
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public bool BeatmapSetsLoaded { get; private set; }
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private readonly OsuScrollContainer scroll;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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@ -110,13 +112,17 @@ namespace osu.Game.Screens.Select
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public BeatmapCarousel()
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public BeatmapCarousel()
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{
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{
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root = new CarouselRoot(this);
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root = new CarouselRoot(this);
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Child = new OsuContextMenuContainer
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InternalChild = new OsuContextMenuContainer
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Y,
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Child = scroll = new CarouselScrollContainer
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Child = scrollableContent = new Container<DrawableCarouselItem>
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{
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{
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RelativeSizeAxes = Axes.X,
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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Child = scrollableContent = new Container<DrawableCarouselItem>
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{
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RelativeSizeAxes = Axes.X,
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}
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}
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}
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};
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};
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}
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}
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@ -127,7 +133,7 @@ namespace osu.Game.Screens.Select
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.TriggerChange();
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RightClickScrollingEnabled.TriggerChange();
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loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
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loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
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@ -351,12 +357,12 @@ namespace osu.Game.Screens.Select
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/// <summary>
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/// <summary>
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/// The position of the lower visible bound with respect to the current scroll position.
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/// The position of the lower visible bound with respect to the current scroll position.
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/// </summary>
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/// </summary>
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private float visibleBottomBound => Current + DrawHeight + bleed_bottom;
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private float visibleBottomBound => scroll.Current + DrawHeight + bleed_bottom;
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/// <summary>
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/// <summary>
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/// The position of the upper visible bound with respect to the current scroll position.
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/// The position of the upper visible bound with respect to the current scroll position.
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/// </summary>
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/// </summary>
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private float visibleUpperBound => Current - bleed_top;
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private float visibleUpperBound => scroll.Current - bleed_top;
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public void FlushPendingFilterOperations()
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public void FlushPendingFilterOperations()
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{
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{
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@ -628,7 +634,7 @@ namespace osu.Game.Screens.Select
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private void updateScrollPosition()
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private void updateScrollPosition()
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{
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{
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if (scrollTarget != null) ScrollTo(scrollTarget.Value);
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if (scrollTarget != null) scroll.ScrollTo(scrollTarget.Value);
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scrollPositionCache.Validate();
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scrollPositionCache.Validate();
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}
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}
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@ -688,5 +694,35 @@ namespace osu.Game.Screens.Select
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base.PerformSelection();
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base.PerformSelection();
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}
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}
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}
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}
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private class CarouselScrollContainer : OsuScrollContainer
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{
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private bool rightMouseScrollBlocked;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Right)
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{
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// we need to block right click absolute scrolling when hovering a carousel item so context menus can display.
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// this can be reconsidered when we have an alternative to right click scrolling.
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if (GetContainingInputManager().HoveredDrawables.OfType<DrawableCarouselItem>().Any())
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{
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rightMouseScrollBlocked = true;
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return false;
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}
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}
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rightMouseScrollBlocked = false;
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return base.OnMouseDown(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (rightMouseScrollBlocked)
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return false;
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return base.OnDragStart(e);
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}
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}
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}
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}
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}
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}
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@ -157,7 +157,6 @@ namespace osu.Game.Screens.Select
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},
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},
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Child = Carousel = new BeatmapCarousel
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Child = Carousel = new BeatmapCarousel
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{
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{
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1 - wedged_container_size.X, 1),
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Size = new Vector2(1 - wedged_container_size.X, 1),
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Anchor = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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