Merge remote-tracking branch 'upstream/master' into fix-checkbox-sounds

This commit is contained in:
Dean Herbert 2019-08-16 19:32:01 +09:00
commit d771c271a3
6 changed files with 72 additions and 14 deletions

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@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
private bool exitAction; private bool exitAction;
protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
@ -12,7 +13,13 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestSceneHoldToConfirmOverlay : OsuTestScene public class TestSceneHoldToConfirmOverlay : OsuTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ExitConfirmOverlay) }; protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ExitConfirmOverlay),
typeof(HoldToConfirmContainer),
};
public TestSceneHoldToConfirmOverlay() public TestSceneHoldToConfirmOverlay()
{ {

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@ -12,9 +12,11 @@ namespace osu.Game.Graphics.Containers
{ {
public Action Action; public Action Action;
private const int activate_delay = 400; private const int default_activation_delay = 200;
private const int fadeout_delay = 200; private const int fadeout_delay = 200;
private readonly double activationDelay;
private bool fired; private bool fired;
private bool confirming; private bool confirming;
@ -25,13 +27,22 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble(); public Bindable<double> Progress = new BindableDouble();
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="activationDelay">The time requried before an action is confirmed.</param>
protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
{
this.activationDelay = activationDelay;
}
protected void BeginConfirm() protected void BeginConfirm()
{ {
if (confirming || (!AllowMultipleFires && fired)) return; if (confirming || (!AllowMultipleFires && fired)) return;
confirming = true; confirming = true;
this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm()); this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
} }
protected virtual void Confirm() protected virtual void Confirm()

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@ -140,6 +140,9 @@ namespace osu.Game.Overlays.Profile.Header
{ {
if (string.IsNullOrEmpty(content)) return; if (string.IsNullOrEmpty(content)) return;
// newlines could be contained in API returned user content.
content = content.Replace("\n", " ");
bottomLinkContainer.AddIcon(icon, text => bottomLinkContainer.AddIcon(icon, text =>
{ {
text.Font = text.Font.With(size: 10); text.Font = text.Font.With(size: 10);

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@ -24,7 +24,7 @@ using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class BeatmapCarousel : OsuScrollContainer public class BeatmapCarousel : CompositeDrawable
{ {
private const float bleed_top = FilterControl.HEIGHT; private const float bleed_top = FilterControl.HEIGHT;
private const float bleed_bottom = Footer.HEIGHT; private const float bleed_bottom = Footer.HEIGHT;
@ -61,6 +61,8 @@ namespace osu.Game.Screens.Select
/// </summary> /// </summary>
public bool BeatmapSetsLoaded { get; private set; } public bool BeatmapSetsLoaded { get; private set; }
private readonly OsuScrollContainer scroll;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>(); private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets public IEnumerable<BeatmapSetInfo> BeatmapSets
@ -110,13 +112,17 @@ namespace osu.Game.Screens.Select
public BeatmapCarousel() public BeatmapCarousel()
{ {
root = new CarouselRoot(this); root = new CarouselRoot(this);
Child = new OsuContextMenuContainer InternalChild = new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Y, Child = scroll = new CarouselScrollContainer
Child = scrollableContent = new Container<DrawableCarouselItem>
{ {
RelativeSizeAxes = Axes.X, Masking = false,
RelativeSizeAxes = Axes.Both,
Child = scrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
} }
}; };
} }
@ -127,7 +133,7 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm); config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled); config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue; RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange(); RightClickScrollingEnabled.TriggerChange();
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable()); loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
@ -351,12 +357,12 @@ namespace osu.Game.Screens.Select
/// <summary> /// <summary>
/// The position of the lower visible bound with respect to the current scroll position. /// The position of the lower visible bound with respect to the current scroll position.
/// </summary> /// </summary>
private float visibleBottomBound => Current + DrawHeight + bleed_bottom; private float visibleBottomBound => scroll.Current + DrawHeight + bleed_bottom;
/// <summary> /// <summary>
/// The position of the upper visible bound with respect to the current scroll position. /// The position of the upper visible bound with respect to the current scroll position.
/// </summary> /// </summary>
private float visibleUpperBound => Current - bleed_top; private float visibleUpperBound => scroll.Current - bleed_top;
public void FlushPendingFilterOperations() public void FlushPendingFilterOperations()
{ {
@ -628,7 +634,7 @@ namespace osu.Game.Screens.Select
private void updateScrollPosition() private void updateScrollPosition()
{ {
if (scrollTarget != null) ScrollTo(scrollTarget.Value); if (scrollTarget != null) scroll.ScrollTo(scrollTarget.Value);
scrollPositionCache.Validate(); scrollPositionCache.Validate();
} }
@ -688,5 +694,35 @@ namespace osu.Game.Screens.Select
base.PerformSelection(); base.PerformSelection();
} }
} }
private class CarouselScrollContainer : OsuScrollContainer
{
private bool rightMouseScrollBlocked;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
{
// we need to block right click absolute scrolling when hovering a carousel item so context menus can display.
// this can be reconsidered when we have an alternative to right click scrolling.
if (GetContainingInputManager().HoveredDrawables.OfType<DrawableCarouselItem>().Any())
{
rightMouseScrollBlocked = true;
return false;
}
}
rightMouseScrollBlocked = false;
return base.OnMouseDown(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (rightMouseScrollBlocked)
return false;
return base.OnDragStart(e);
}
}
} }
} }

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@ -157,7 +157,6 @@ namespace osu.Game.Screens.Select
}, },
Child = Carousel = new BeatmapCarousel Child = Carousel = new BeatmapCarousel
{ {
Masking = false,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - wedged_container_size.X, 1), Size = new Vector2(1 - wedged_container_size.X, 1),
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,