diff --git a/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs b/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs index c89d99dd1c..e75b0da207 100644 --- a/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs +++ b/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs @@ -48,7 +48,7 @@ public interface IMultiplayerClient Task UserStateChanged(long userId, MultiplayerUserState state); /// - /// Signals that a match is to be started. Users in the state should begin loading gameplay at this point. + /// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point. /// Task LoadRequested(); diff --git a/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs b/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs index ed799f5252..ed9acd146e 100644 --- a/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs +++ b/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs @@ -13,6 +13,10 @@ public enum MultiplayerUserState /// /// The user has marked themselves as ready to participate and should be considered for the next game start. /// + /// + /// Clients in this state will receive gameplay channel messages. + /// As a client the only thing to look for in this state is a call. + /// Ready, ///