diff --git a/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs b/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs
index c89d99dd1c..e75b0da207 100644
--- a/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs
+++ b/osu.Game/Online/RealtimeMultiplayer/IMultiplayerClient.cs
@@ -48,7 +48,7 @@ public interface IMultiplayerClient
Task UserStateChanged(long userId, MultiplayerUserState state);
///
- /// Signals that a match is to be started. Users in the state should begin loading gameplay at this point.
+ /// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point.
///
Task LoadRequested();
diff --git a/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs b/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs
index ed799f5252..ed9acd146e 100644
--- a/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs
+++ b/osu.Game/Online/RealtimeMultiplayer/MultiplayerUserState.cs
@@ -13,6 +13,10 @@ public enum MultiplayerUserState
///
/// The user has marked themselves as ready to participate and should be considered for the next game start.
///
+ ///
+ /// Clients in this state will receive gameplay channel messages.
+ /// As a client the only thing to look for in this state is a call.
+ ///
Ready,
///