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Make container readonly
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
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private readonly FillFlowContainer bottomRightElements;
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private readonly FillFlowContainer topRightElements;
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private Container mainUIElements;
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private readonly Container mainUIElements;
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private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
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