diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs index b1a7ef976a..3884a3108f 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs @@ -340,14 +340,14 @@ namespace osu.Game.Tests.Visual.Editing public void TestCyclicSelectionBackwards() { var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 }; - var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 }; - var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; + var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 200 }; + var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 400 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject })); moveMouseToObject(() => firstObject); - AddStep("seek to third", () => EditorClock.Seek(600)); + AddStep("seek to third", () => EditorClock.Seek(350)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));