mirror of https://github.com/ppy/osu
Fix TestCasePlayerLoader not having a background stack
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parent
16fa30f71e
commit
d750023c52
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@ -6,6 +6,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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@ -15,13 +16,20 @@ public class TestCasePlayerLoader : ManualInputManagerTestCase
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private PlayerLoader loader;
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private ScreenStack stack;
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[Cached]
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private BackgroundScreenStack backgroundStack;
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public TestCasePlayerLoader()
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{
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InputManager.Add(backgroundStack = new BackgroundScreenStack {RelativeSizeAxes = Axes.Both});
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InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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Beatmap.Value = new DummyWorkingBeatmap(game);
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InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
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AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
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{
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AllowPause = false,
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@ -354,8 +354,8 @@ public override void OnEntering(IScreen last)
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Background.EnableUserDim.Value = true;
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storyboardReplacesBackground.BindTo(Background?.StoryboardReplacesBackground);
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storyboardReplacesBackground.BindTo(storyboardContainer.StoryboardReplacesBackground);
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storyboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
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storyboardContainer.StoryboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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Task.Run(() =>
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@ -159,7 +159,7 @@ protected override bool OnHover(HoverEvent e)
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{
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// restore our screen defaults
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InitializeBackgroundElements();
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if (this.IsCurrentScreen() && (Background?.IsLoaded ?? false))
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if (this.IsCurrentScreen())
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Background.EnableUserDim.Value = false;
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return base.OnHover(e);
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}
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@ -168,7 +168,8 @@ protected override void OnHoverLost(HoverLostEvent e)
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{
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if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
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{
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// show user setting preview
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// Update background elements is only being called here because blur logic still exists in Player.
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// Will need to be removed when resolving https://github.com/ppy/osu/issues/4322
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UpdateBackgroundElements();
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if (this.IsCurrentScreen())
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Background.EnableUserDim.Value = true;
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@ -245,8 +246,7 @@ public override bool OnExiting(IScreen next)
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this.FadeOut(150);
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cancelLoad();
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if (Background != null)
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Background.EnableUserDim.Value = false;
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Background.EnableUserDim.Value = false;
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return base.OnExiting(next);
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}
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