mirror of
https://github.com/ppy/osu
synced 2025-01-03 04:42:10 +00:00
Merge branch 'master' into mod-wind
This commit is contained in:
commit
d70b373af9
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
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using System;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -17,13 +19,30 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
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var beatmap = new Beatmap
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{
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BeatmapInfo =
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{
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Ruleset = ruleset.RulesetInfo,
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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}
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};
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// Should produce a hperdash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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for (int i = 0; i < 512; i++)
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if (i % 5 < 3)
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beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
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beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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|
@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
|
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{
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var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaSetting.ScrollDirection, direction);
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
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}
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}
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}
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|
@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
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public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
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{
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public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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base.InitialiseDefaults();
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Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
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Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
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}
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public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
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{
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new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
|
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new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
|
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};
|
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}
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public enum ManiaSetting
|
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public enum ManiaRulesetSetting
|
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{
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ScrollTime,
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ScrollDirection
|
@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
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|
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
|
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
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|
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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|
||||
|
@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
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[BackgroundDependencyLoader]
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private void load()
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{
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var config = (ManiaConfigManager)Config;
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var config = (ManiaRulesetConfigManager)Config;
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|
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Children = new Drawable[]
|
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{
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new SettingsEnumDropdown<ManiaScrollingDirection>
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{
|
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LabelText = "Scrolling direction",
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
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},
|
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new SettingsSlider<double, TimeSlider>
|
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{
|
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LabelText = "Scroll speed",
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Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
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Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
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||||
},
|
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};
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}
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|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public IEnumerable<BarLine> BarLines;
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|
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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|
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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@ -74,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
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||||
}
|
||||
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||||
/// <summary>
|
||||
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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||||
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namespace osu.Game.Rulesets.Osu.Configuration
|
||||
{
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||||
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
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{
|
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public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(OsuRulesetSetting.SnakingInSliders, true);
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||||
Set(OsuRulesetSetting.SnakingOutSliders, true);
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||||
}
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}
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||||
|
||||
public enum OsuRulesetSetting
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{
|
||||
SnakingInSliders,
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SnakingOutSliders
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||||
}
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||||
}
|
@ -10,8 +10,8 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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||||
using osu.Game.Skinning;
|
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@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
public DrawableSlider(Slider s)
|
||||
: base(s)
|
||||
{
|
||||
@ -94,10 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load()
|
||||
{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
|
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
|
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
|
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|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(scale =>
|
||||
|
@ -17,8 +17,11 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
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using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
@ -146,12 +149,14 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string ShortName => "osu";
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
||||
|
||||
public override int? LegacyID => 0;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public OsuRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
|
@ -3,34 +3,36 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuSettings : RulesetSettingsSubsection
|
||||
public class OsuSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!";
|
||||
|
||||
public OsuSettings(Ruleset ruleset)
|
||||
public OsuSettingsSubsection(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load()
|
||||
{
|
||||
var config = (OsuRulesetConfigManager)Config;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Snaking in sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Snaking out sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
|
||||
},
|
||||
};
|
||||
}
|
@ -333,6 +333,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
|
||||
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
|
||||
}
|
||||
|
||||
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
int fireCount = 0;
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
manager.ItemAdded += (_, __, ___) => fireCount++;
|
||||
manager.ItemAdded += (_, __) => fireCount++;
|
||||
manager.ItemRemoved += _ => fireCount++;
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
|
@ -13,4 +13,4 @@ SampleSet: Normal
|
||||
255,193,2170,1,0,0:0:0:0:hit_1.wav
|
||||
256,191,2638,5,0,0:0:0:0:hit_2.wav
|
||||
255,193,3107,1,0,0:0:0:0:
|
||||
256,191,3576,1,0,0:0:0:0:hit_1.wav
|
||||
256,191,3576,1,0,0:0:0:70:hit_1.wav
|
||||
|
@ -188,10 +188,10 @@ namespace osu.Game.Tests.Visual
|
||||
public void PauseTest()
|
||||
{
|
||||
performFullSetup(true);
|
||||
AddStep("Pause", () => player.CurrentPauseContainer.Pause());
|
||||
AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
|
||||
AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
}
|
||||
@ -328,7 +328,7 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
public PauseContainer CurrentPauseContainer => PauseContainer;
|
||||
public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
|
||||
|
||||
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||
|
||||
|
47
osu.Game.Tests/Visual/TestCaseDirectPanel.cs
Normal file
47
osu.Game.Tests/Visual/TestCaseDirectPanel.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseDirectPanel : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DirectGridPanel),
|
||||
typeof(DirectListPanel),
|
||||
typeof(IconPill)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
|
||||
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
|
||||
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(20),
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DirectGridPanel(beatmap.BeatmapSetInfo),
|
||||
new DirectListPanel(beatmap.BeatmapSetInfo)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -17,15 +17,15 @@ namespace osu.Game.Tests.Visual
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PausableGameplayContainer) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
private PausableGameplayContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
Add(pauseOverlay = new PausableGameplayContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
@ -19,14 +20,20 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private readonly StopwatchClock clock;
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
public TestCaseSongProgress()
|
||||
{
|
||||
clock = new StopwatchClock(true);
|
||||
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(clock));
|
||||
|
||||
Add(progress = new SongProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AudioClock = new StopwatchClock(true),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
@ -68,8 +75,13 @@ namespace osu.Game.Tests.Visual
|
||||
progress.Objects = objects;
|
||||
graph.Objects = objects;
|
||||
|
||||
progress.AudioClock = clock;
|
||||
progress.OnSeek = pos => clock.Seek(pos);
|
||||
progress.RequestSeek = pos => clock.Seek(pos);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
|
||||
private class TestSongProgressGraph : SongProgressGraph
|
||||
|
@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap load is requested (into the interactive game UI).
|
||||
/// </summary>
|
||||
public Action<BeatmapSetInfo> PresentBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
@ -151,8 +145,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
var downloadNotification = new DownloadNotification
|
||||
{
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
Text = $"Downloading {beatmapSetInfo}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
||||
@ -165,20 +158,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
request.Success += filename =>
|
||||
{
|
||||
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
var importedBeatmap = Import(filename);
|
||||
|
||||
downloadNotification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentCompletedImport(importedBeatmap.Yield());
|
||||
return true;
|
||||
};
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
|
||||
Import(downloadNotification, filename);
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
@ -221,12 +204,6 @@ namespace osu.Game.Beatmaps
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
|
||||
{
|
||||
base.PresentCompletedImport(imported);
|
||||
PresentBeatmap?.Invoke(imported.LastOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
|
@ -48,11 +48,11 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
var rating = beatmap.StarDifficulty;
|
||||
|
||||
if (rating < 1.5) return DifficultyRating.Easy;
|
||||
if (rating < 2.25) return DifficultyRating.Normal;
|
||||
if (rating < 3.75) return DifficultyRating.Hard;
|
||||
if (rating < 5.25) return DifficultyRating.Insane;
|
||||
if (rating < 6.75) return DifficultyRating.Expert;
|
||||
if (rating < 2.0) return DifficultyRating.Easy;
|
||||
if (rating < 2.7) return DifficultyRating.Normal;
|
||||
if (rating < 4.0) return DifficultyRating.Hard;
|
||||
if (rating < 5.3) return DifficultyRating.Insane;
|
||||
if (rating < 6.5) return DifficultyRating.Expert;
|
||||
|
||||
return DifficultyRating.ExpertPlus;
|
||||
}
|
||||
|
@ -18,9 +18,12 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
public UpdateableBeatmapBackgroundSprite()
|
||||
private readonly BeatmapSetCoverType beatmapSetCoverType;
|
||||
|
||||
public UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
|
||||
{
|
||||
Beatmap.BindValueChanged(b => Model = b.NewValue);
|
||||
this.beatmapSetCoverType = beatmapSetCoverType;
|
||||
}
|
||||
|
||||
protected override Drawable CreateDrawable(BeatmapInfo model)
|
||||
@ -31,10 +34,18 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
|
||||
|
||||
if (localBeatmap.BeatmapInfo.ID == 0 && model?.BeatmapSet?.OnlineInfo != null)
|
||||
drawable = new BeatmapSetCover(model.BeatmapSet);
|
||||
else
|
||||
if (model?.BeatmapSet?.OnlineInfo != null)
|
||||
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
|
||||
else if (localBeatmap.BeatmapInfo.ID != 0)
|
||||
{
|
||||
// Fall back to local background if one exists
|
||||
drawable = new BeatmapBackgroundSprite(localBeatmap);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the default background if somehow an online set does not exist and we don't have a local copy.
|
||||
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
|
||||
}
|
||||
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Anchor = Anchor.Centre;
|
||||
|
@ -72,9 +72,6 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.MenuParallax, true);
|
||||
|
||||
Set(OsuSetting.SnakingInSliders, true);
|
||||
Set(OsuSetting.SnakingOutSliders, true);
|
||||
|
||||
// Gameplay
|
||||
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
|
||||
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
||||
@ -150,8 +147,6 @@ namespace osu.Game.Configuration
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
Version,
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Database
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing);
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Database
|
||||
ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
|
||||
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
|
||||
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
|
||||
|
||||
Files = new FileStore(contextFactory, storage);
|
||||
@ -131,14 +131,18 @@ namespace osu.Game.Database
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
Import(notification, paths);
|
||||
}
|
||||
|
||||
protected void Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = "Import is initialising...";
|
||||
|
||||
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
@ -151,7 +155,18 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
var text = "Importing ";
|
||||
|
||||
if (path.Length > 1)
|
||||
text += $"{++current} of {paths.Length} {term}s..";
|
||||
else
|
||||
text += $"{term}..";
|
||||
|
||||
// only show the filename if it isn't a temporary one (as those look ugly).
|
||||
if (!path.Contains(Path.GetTempPath()))
|
||||
text += $"\n{Path.GetFileName(path)}";
|
||||
|
||||
notification.Text = text;
|
||||
|
||||
imported.Add(Import(path));
|
||||
|
||||
@ -171,13 +186,20 @@ namespace osu.Game.Database
|
||||
}
|
||||
else
|
||||
{
|
||||
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
|
||||
notification.CompletionClickAction += () =>
|
||||
notification.CompletionText = imported.Count == 1
|
||||
? $"Imported {imported.First()}!"
|
||||
: $"Imported {current} {term}s!";
|
||||
|
||||
if (imported.Count > 0 && PresentImport != null)
|
||||
{
|
||||
if (imported.Count > 0)
|
||||
PresentCompletedImport(imported);
|
||||
return true;
|
||||
};
|
||||
notification.CompletionText += " Click to view.";
|
||||
notification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentImport?.Invoke(imported);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
@ -210,9 +232,10 @@ namespace osu.Game.Database
|
||||
return import;
|
||||
}
|
||||
|
||||
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
public Action<IEnumerable<TModel>> PresentImport;
|
||||
|
||||
/// <summary>
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
@ -228,7 +251,7 @@ namespace osu.Game.Database
|
||||
|
||||
model.Hash = computeHash(archive);
|
||||
|
||||
return Import(model, false, archive);
|
||||
return Import(model, archive);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -262,9 +285,8 @@ namespace osu.Game.Database
|
||||
/// Import an item from a <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="silent">Whether the user should be notified fo the import.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
|
||||
public TModel Import(TModel item, ArchiveReader archive = null)
|
||||
{
|
||||
delayEvents();
|
||||
|
||||
@ -284,7 +306,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
|
||||
@ -294,7 +316,7 @@ namespace osu.Game.Database
|
||||
Populate(item, archive);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item, silent);
|
||||
ModelStore.Add(item);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -16,9 +16,7 @@ namespace osu.Game.Database
|
||||
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
|
||||
where T : class, IHasPrimaryKey, ISoftDelete
|
||||
{
|
||||
public delegate void ItemAddedDelegate(T model, bool silent);
|
||||
|
||||
public event ItemAddedDelegate ItemAdded;
|
||||
public event Action<T> ItemAdded;
|
||||
public event Action<T> ItemRemoved;
|
||||
|
||||
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
|
||||
@ -35,8 +33,7 @@ namespace osu.Game.Database
|
||||
/// Add a <see cref="T"/> to the database.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <param name="silent">Whether the user should be notified of the addition.</param>
|
||||
public void Add(T item, bool silent)
|
||||
public void Add(T item)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
@ -44,7 +41,7 @@ namespace osu.Game.Database
|
||||
context.Attach(item);
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item, silent);
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -57,7 +54,7 @@ namespace osu.Game.Database
|
||||
usage.Context.Update(item);
|
||||
|
||||
ItemRemoved?.Invoke(item);
|
||||
ItemAdded?.Invoke(item, true);
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +91,7 @@ namespace osu.Game.Database
|
||||
item.DeletePending = false;
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item, true);
|
||||
ItemAdded?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => DisplayedCountSpriteText.Font.Size;
|
||||
|
@ -36,11 +36,12 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Approved = 1,
|
||||
Qualified = 3,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
Qualified = 3,
|
||||
Pending = 4,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
PendingWIP = 4,
|
||||
Graveyard = 5,
|
||||
|
||||
[Description("My Maps")]
|
||||
|
@ -213,12 +213,6 @@ namespace osu.Game.Online.Leaderboards
|
||||
pendingUpdateScores?.Cancel();
|
||||
pendingUpdateScores = Schedule(() =>
|
||||
{
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
@ -231,6 +225,12 @@ namespace osu.Game.Online.Leaderboards
|
||||
if (getScoresRequest == null)
|
||||
return;
|
||||
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
getScoresRequest.Failure += e => Schedule(() =>
|
||||
{
|
||||
if (e is OperationCanceledException)
|
||||
@ -243,6 +243,11 @@ namespace osu.Game.Online.Leaderboards
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a fetch/refresh of scores to be displayed.
|
||||
/// </summary>
|
||||
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
|
||||
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
||||
protected abstract APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback);
|
||||
|
||||
private Placeholder currentPlaceholder;
|
||||
|
@ -167,8 +167,6 @@ namespace osu.Game
|
||||
{
|
||||
this.frameworkConfig = frameworkConfig;
|
||||
|
||||
ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
|
||||
|
||||
if (!Host.IsPrimaryInstance)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
@ -217,63 +215,12 @@ namespace osu.Game
|
||||
externalLinkOpener.OpenUrlExternally(url);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap set as an overlay.
|
||||
/// </summary>
|
||||
/// <param name="setId">The set to display.</param>
|
||||
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (menuScreen == null)
|
||||
{
|
||||
Schedule(() => PresentBeatmap(beatmap));
|
||||
return;
|
||||
}
|
||||
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void setBeatmap()
|
||||
{
|
||||
if (Beatmap.Disabled)
|
||||
{
|
||||
Schedule(setBeatmap);
|
||||
return;
|
||||
}
|
||||
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
if (databasedSet != null)
|
||||
{
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}
|
||||
}
|
||||
|
||||
switch (screenStack.CurrentScreen)
|
||||
{
|
||||
case SongSelect _:
|
||||
break;
|
||||
default:
|
||||
// navigate to song select if we are not already there.
|
||||
|
||||
menuScreen.MakeCurrent();
|
||||
menuScreen.LoadToSolo();
|
||||
break;
|
||||
}
|
||||
|
||||
setBeatmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a user's profile as an overlay.
|
||||
/// </summary>
|
||||
@ -286,19 +233,44 @@ namespace osu.Game
|
||||
/// <param name="beatmapId">The beatmap to show.</param>
|
||||
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
|
||||
|
||||
protected void LoadScore(ScoreInfo score, bool silent)
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (silent)
|
||||
return;
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
scoreLoad?.Cancel();
|
||||
|
||||
if (menuScreen == null)
|
||||
if (databasedSet == null)
|
||||
{
|
||||
scoreLoad = Schedule(() => LoadScore(score, false));
|
||||
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
// we might already be at song select, so a check is required before performing the load to solo.
|
||||
if (menuScreen.IsCurrentScreen())
|
||||
menuScreen.LoadToSolo();
|
||||
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Present a score's replay immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentScore(ScoreInfo score)
|
||||
{
|
||||
var databasedScore = ScoreManager.GetScore(score);
|
||||
var databasedScoreInfo = databasedScore.ScoreInfo;
|
||||
if (databasedScore.Replay == null)
|
||||
@ -314,14 +286,40 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
private ScheduledDelegate performFromMainMenuTask;
|
||||
|
||||
/// <summary>
|
||||
/// Perform an action only after returning to the main menu.
|
||||
/// Eagerly tries to exit the current screen until it succeeds.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform once we are in the correct state.</param>
|
||||
/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
|
||||
/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
|
||||
/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
|
||||
private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
|
||||
{
|
||||
performFromMainMenuTask?.Cancel();
|
||||
|
||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
|
||||
Text = $"Click here to {taskName}",
|
||||
Activated = () =>
|
||||
{
|
||||
loadScore();
|
||||
performFromMainMenu(action, taskName, targetScreen, true);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
@ -329,24 +327,26 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
loadScore();
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void loadScore()
|
||||
// we may already be at the target screen type.
|
||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
{
|
||||
if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
|
||||
{
|
||||
menuScreen.MakeCurrent();
|
||||
this.Delay(500).Schedule(loadScore, out scoreLoad);
|
||||
return;
|
||||
}
|
||||
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// all conditions have been met to continue with the action.
|
||||
if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
|
||||
{
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// menuScreen may not be initialised yet (null check required).
|
||||
menuScreen?.MakeCurrent();
|
||||
|
||||
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -370,8 +370,10 @@ namespace osu.Game
|
||||
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
|
||||
|
||||
BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
ScoreManager.PostNotification = n => notifications?.Post(n);
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
|
||||
Container logoContainer;
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private const float vertical_padding = 5;
|
||||
private const float height = 70;
|
||||
|
||||
private FillFlowContainer statusContainer;
|
||||
private PlayButton playButton;
|
||||
private Box progressBar;
|
||||
|
||||
@ -108,10 +110,24 @@ namespace osu.Game.Overlays.Direct
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statusContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Vertical = vertical_padding, Horizontal = 5 },
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -194,6 +210,23 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = colours.Yellow,
|
||||
},
|
||||
});
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasVideo ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_film) { IconSize = new Vector2(20) });
|
||||
}
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasStoryboard ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_image) { IconSize = new Vector2(20) });
|
||||
}
|
||||
|
||||
statusContainer.Add(new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
TextSize = 12,
|
||||
TextPadding = new MarginPadding { Horizontal = 10, Vertical = 4 },
|
||||
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
|
||||
|
@ -12,6 +12,14 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class IconPill : CircularContainer
|
||||
{
|
||||
public Vector2 IconSize
|
||||
{
|
||||
get => iconContainer.Size;
|
||||
set => iconContainer.Size = value;
|
||||
}
|
||||
|
||||
private readonly Container iconContainer;
|
||||
|
||||
public IconPill(FontAwesome icon)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -25,16 +33,16 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new Container
|
||||
iconContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding(5),
|
||||
Size = new Vector2(22),
|
||||
Padding = new MarginPadding(5),
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = icon,
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||
|
||||
private void itemAdded(SkinInfo s, bool existing, bool silent)
|
||||
private void itemAdded(SkinInfo s, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -301,7 +301,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
|
||||
if (!string.IsNullOrEmpty(bankInfo.Filename))
|
||||
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
|
||||
{
|
||||
return new List<SampleInfo>
|
||||
{
|
||||
new FileSampleInfo
|
||||
{
|
||||
Filename = bankInfo.Filename,
|
||||
Volume = bankInfo.Volume
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
var soundTypes = new List<SampleInfo>
|
||||
{
|
||||
|
@ -41,6 +41,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
{
|
||||
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
}
|
||||
|
||||
#region Action mapping (for replays)
|
||||
@ -86,22 +87,28 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#region Clock control
|
||||
|
||||
private ManualClock clock;
|
||||
private IFrameBasedClock parentClock;
|
||||
private readonly ManualClock manualClock;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
[Cached]
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
private IFrameBasedClock parentGameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, GameplayClock clock)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
|
||||
if (clock != null)
|
||||
parentGameplayClock = clock;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
|
||||
parentClock = Clock;
|
||||
|
||||
ProcessCustomClock = false;
|
||||
Clock = new FramedClock(clock = new ManualClock
|
||||
{
|
||||
CurrentTime = parentClock.CurrentTime,
|
||||
Rate = parentClock.Rate,
|
||||
});
|
||||
setClock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -147,25 +154,28 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private void updateClock()
|
||||
{
|
||||
if (parentClock == null) return;
|
||||
if (parentGameplayClock == null)
|
||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||
|
||||
clock.Rate = parentClock.Rate;
|
||||
clock.IsRunning = parentClock.IsRunning;
|
||||
validState = true;
|
||||
|
||||
var newProposedTime = parentClock.CurrentTime;
|
||||
manualClock.Rate = parentGameplayClock.Rate;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
|
||||
var newProposedTime = parentGameplayClock.CurrentTime;
|
||||
|
||||
try
|
||||
{
|
||||
if (Math.Abs(clock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
newProposedTime = clock.Rate > 0
|
||||
? Math.Min(newProposedTime, clock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, clock.CurrentTime - sixty_frame_time);
|
||||
newProposedTime = manualClock.Rate > 0
|
||||
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||
}
|
||||
|
||||
if (!isAttached)
|
||||
{
|
||||
clock.CurrentTime = newProposedTime;
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -177,35 +187,39 @@ namespace osu.Game.Rulesets.UI
|
||||
validState = false;
|
||||
|
||||
requireMoreUpdateLoops = true;
|
||||
clock.CurrentTime = newProposedTime;
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
return;
|
||||
}
|
||||
|
||||
clock.CurrentTime = newTime.Value;
|
||||
manualClock.CurrentTime = newTime.Value;
|
||||
}
|
||||
|
||||
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
|
||||
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||
// to ensure that the its time is valid for our children before input is processed
|
||||
Clock.ProcessFrame();
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
|
||||
private void setClock()
|
||||
{
|
||||
// in case a parent gameplay clock isn't available, just use the parent clock.
|
||||
if (parentGameplayClock == null)
|
||||
parentGameplayClock = Clock;
|
||||
|
||||
Clock = gameplayClock;
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Setting application (disables etc.)
|
||||
|
||||
private Bindable<bool> mouseDisabled;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
|
@ -178,5 +178,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
public string Acronym { get; set; }
|
||||
}
|
||||
|
||||
public override string ToString() => $"{User} playing {Beatmap}";
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Screens
|
||||
|
||||
/// <summary>
|
||||
/// Whether a top-level component should be allowed to exit the current screen to, for example,
|
||||
/// complete an import.
|
||||
/// complete an import. Note that this can be overridden by a user if they specifically request.
|
||||
/// </summary>
|
||||
bool AllowExternalScreenChange { get; }
|
||||
|
||||
|
@ -5,14 +5,17 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -33,13 +36,15 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private const float icon_y = -85;
|
||||
|
||||
private readonly Bindable<User> currentUser = new Bindable<User>();
|
||||
|
||||
public Disclaimer()
|
||||
{
|
||||
ValidForResume = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -96,6 +101,13 @@ namespace osu.Game.Screens.Menu
|
||||
}).First());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
|
||||
currentUser.BindTo(api.LocalUser);
|
||||
currentUser.BindValueChanged(e =>
|
||||
{
|
||||
if (e.NewValue.IsSupporter)
|
||||
supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -9,6 +9,13 @@ namespace osu.Game.Screens.Multi.Components
|
||||
{
|
||||
public class MultiplayerBackgroundSprite : MultiplayerComposite
|
||||
{
|
||||
private readonly BeatmapSetCoverType beatmapSetCoverType;
|
||||
|
||||
public MultiplayerBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
|
||||
{
|
||||
this.beatmapSetCoverType = beatmapSetCoverType;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -19,6 +26,6 @@ namespace osu.Game.Screens.Multi.Components
|
||||
CurrentItem.BindValueChanged(item => sprite.Beatmap.Value = item.NewValue?.Beatmap, true);
|
||||
}
|
||||
|
||||
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
|
||||
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -137,7 +138,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
Width = cover_width,
|
||||
Masking = true,
|
||||
Margin = new MarginPadding { Left = side_strip_width },
|
||||
Child = new MultiplayerBackgroundSprite { RelativeSizeAxes = Axes.Both }
|
||||
Child = new MultiplayerBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||
}
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
/// <summary>
|
||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||
/// </summary>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -40,13 +41,7 @@ namespace osu.Game.Screens.Play
|
||||
private readonly BreakInfo info;
|
||||
private readonly BreakArrows breakArrows;
|
||||
|
||||
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
|
||||
: this(letterboxing)
|
||||
{
|
||||
bindProcessor(scoreProcessor);
|
||||
}
|
||||
|
||||
public BreakOverlay(bool letterboxing)
|
||||
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Child = fadeContainer = new Container
|
||||
@ -98,6 +93,14 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (scoreProcessor != null) bindProcessor(scoreProcessor);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null) Clock = clock;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
43
osu.Game/Screens/Play/GameplayClock.cs
Normal file
43
osu.Game/Screens/Play/GameplayClock.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which is used for gameplay elements that need to follow audio time 1:1.
|
||||
/// Exposed via DI by <see cref="PausableGameplayContainer"/>.
|
||||
/// <remarks>
|
||||
/// The main purpose of this clock is to stop components using it from accidentally processing the main
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
{
|
||||
private readonly IFrameBasedClock underlyingClock;
|
||||
|
||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||
{
|
||||
this.underlyingClock = underlyingClock;
|
||||
}
|
||||
|
||||
public double CurrentTime => underlyingClock.CurrentTime;
|
||||
|
||||
public double Rate => underlyingClock.Rate;
|
||||
|
||||
public bool IsRunning => underlyingClock.IsRunning;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// we do not want to process the underlying clock.
|
||||
// this is handled by PauseContainer.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
}
|
||||
}
|
@ -40,7 +40,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IClock offsetClock, IAdjustableClock adjustableClock)
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IAdjustableClock adjustableClock)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Play
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
|
||||
KeyCounter = CreateKeyCounter(),
|
||||
HoldToQuit = CreateHoldForMenuButton(),
|
||||
}
|
||||
}
|
||||
@ -91,9 +91,8 @@ namespace osu.Game.Screens.Play
|
||||
BindRulesetContainer(rulesetContainer);
|
||||
|
||||
Progress.Objects = rulesetContainer.Objects;
|
||||
Progress.AudioClock = offsetClock;
|
||||
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value;
|
||||
Progress.OnSeek = pos => adjustableClock.Seek(pos);
|
||||
Progress.RequestSeek = pos => adjustableClock.Seek(pos);
|
||||
|
||||
ModDisplay.Current.BindTo(working.Mods);
|
||||
|
||||
@ -202,13 +201,12 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected virtual KeyCounterCollection CreateKeyCounter(IFrameBasedClock offsetClock) => new KeyCounterCollection
|
||||
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
|
||||
{
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
AudioClock = offsetClock
|
||||
};
|
||||
|
||||
protected virtual SongProgress CreateProgress() => new SongProgress
|
||||
|
@ -71,9 +71,12 @@ namespace osu.Game.Screens.Play
|
||||
Name = name;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(TextureStore textures, GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttonSprite = new Sprite
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -37,9 +36,6 @@ namespace osu.Game.Screens.Play
|
||||
key.FadeTime = FadeTime;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
// Use the same clock object as SongProgress for saving KeyCounter state
|
||||
if (AudioClock != null)
|
||||
key.Clock = AudioClock;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
@ -125,8 +121,6 @@ namespace osu.Game.Screens.Play
|
||||
public override bool HandleNonPositionalInput => receptor == null;
|
||||
public override bool HandlePositionalInput => receptor == null;
|
||||
|
||||
public IFrameBasedClock AudioClock { get; set; }
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
public Receptor GetReceptor()
|
||||
|
@ -14,10 +14,11 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which handles pausing children, displaying a pause overlay with choices etc.
|
||||
/// A container which handles pausing children, displaying a pause overlay with choices and processing the clock.
|
||||
/// Exposes a <see cref="GameplayClock"/> to children via DI.
|
||||
/// This alleviates a lot of the intricate pause logic from being in <see cref="Player"/>
|
||||
/// </summary>
|
||||
public class PauseContainer : Container
|
||||
public class PausableGameplayContainer : Container
|
||||
{
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
@ -43,24 +44,32 @@ namespace osu.Game.Screens.Play
|
||||
public Action OnRetry;
|
||||
public Action OnQuit;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
|
||||
private readonly FramedClock offsetClock;
|
||||
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="PauseContainer"/>.
|
||||
/// The final clock which is exposed to underlying components.
|
||||
/// </summary>
|
||||
/// <param name="framedClock">The gameplay clock. This is the clock that will process frames.</param>
|
||||
/// <param name="decoupledClock">The seekable clock. This is the clock that will be paused and resumed.</param>
|
||||
public PauseContainer(FramedClock framedClock, DecoupleableInterpolatingFramedClock decoupledClock)
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="PausableGameplayContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="offsetClock">The gameplay clock. This is the clock that will process frames. Includes user/system offsets.</param>
|
||||
/// <param name="adjustableClock">The seekable clock. This is the clock that will be paused and resumed. Should not be processed (it is processed automatically by <see cref="offsetClock"/>).</param>
|
||||
public PausableGameplayContainer(FramedClock offsetClock, DecoupleableInterpolatingFramedClock adjustableClock)
|
||||
{
|
||||
this.framedClock = framedClock;
|
||||
this.decoupledClock = decoupledClock;
|
||||
this.offsetClock = offsetClock;
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
gameplayClock = new GameplayClock(offsetClock);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
Clock = this.framedClock,
|
||||
Clock = this.offsetClock,
|
||||
ProcessCustomClock = false,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
@ -84,7 +93,7 @@ namespace osu.Game.Screens.Play
|
||||
if (IsPaused.Value) return;
|
||||
|
||||
// stop the seekable clock (stops the audio eventually)
|
||||
decoupledClock.Stop();
|
||||
adjustableClock.Stop();
|
||||
IsPaused.Value = true;
|
||||
|
||||
pauseOverlay.Show();
|
||||
@ -102,8 +111,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
decoupledClock.Seek(decoupledClock.CurrentTime);
|
||||
decoupledClock.Start();
|
||||
adjustableClock.Seek(adjustableClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
@ -123,7 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
Pause();
|
||||
|
||||
if (!IsPaused.Value)
|
||||
framedClock.ProcessFrame();
|
||||
offsetClock.ProcessFrame();
|
||||
|
||||
base.Update();
|
||||
}
|
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
protected PauseContainer PauseContainer { get; private set; }
|
||||
protected PausableGameplayContainer PausableGameplayContainer { get; private set; }
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
@ -175,10 +175,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
PauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
||||
PausableGameplayContainer = new PausableGameplayContainer(offsetClock, adjustableClock)
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = Restart,
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
Children = new Container[]
|
||||
@ -196,32 +196,26 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ProcessCustomClock = false,
|
||||
Breaks = beatmap.Breaks
|
||||
},
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
},
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock)
|
||||
{
|
||||
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
|
||||
ProcessCustomClock = false,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
{
|
||||
Clock = Clock, // skip button doesn't want to use the audio clock directly
|
||||
ProcessCustomClock = false,
|
||||
AdjustableClock = adjustableClock,
|
||||
FramedClock = offsetClock,
|
||||
RequestSeek = time => adjustableClock.Seek(time)
|
||||
},
|
||||
}
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = Restart,
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
@ -231,7 +225,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
Restart();
|
||||
restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
@ -239,7 +233,7 @@ namespace osu.Game.Screens.Play
|
||||
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
||||
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
||||
|
||||
RulesetContainer.IsPaused.BindTo(PauseContainer.IsPaused);
|
||||
RulesetContainer.IsPaused.BindTo(PausableGameplayContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
@ -268,7 +262,7 @@ namespace osu.Game.Screens.Play
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
private void restart()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
@ -298,7 +292,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
scoreManager.Import(score, true);
|
||||
scoreManager.Import(score);
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
@ -372,7 +366,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!PauseContainer.IsPaused.Value)
|
||||
if (!PausableGameplayContainer.IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
@ -380,8 +374,8 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
});
|
||||
|
||||
PauseContainer.Alpha = 0;
|
||||
PauseContainer.FadeIn(750, Easing.OutQuint);
|
||||
PausableGameplayContainer.Alpha = 0;
|
||||
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
@ -399,7 +393,7 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PauseContainer?.IsResuming ?? true))
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
applyRateFromMods();
|
||||
@ -408,7 +402,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
PauseContainer?.Pause();
|
||||
PausableGameplayContainer?.Pause();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -422,7 +416,7 @@ namespace osu.Game.Screens.Play
|
||||
storyboardReplacesBackground.Value = false;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PauseContainer.IsPaused.Value;
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PausableGameplayContainer.IsPaused.Value;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -296,6 +297,7 @@ namespace osu.Game.Screens.Play
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
private ModDisplay modDisplay;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
@ -322,7 +324,7 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
@ -391,6 +393,14 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = beatmap.Mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@ -27,8 +26,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
private readonly double startTime;
|
||||
|
||||
public IAdjustableClock AdjustableClock;
|
||||
public IFrameBasedClock FramedClock;
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
private Button button;
|
||||
private Box remainingTimeBox;
|
||||
@ -54,16 +52,13 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
{
|
||||
var baseClock = Clock;
|
||||
|
||||
if (FramedClock != null)
|
||||
{
|
||||
Clock = FramedClock;
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -111,7 +106,7 @@ namespace osu.Game.Screens.Play
|
||||
using (BeginAbsoluteSequence(beginFadeTime))
|
||||
this.FadeOut(fade_time);
|
||||
|
||||
button.Action = () => AdjustableClock?.Seek(startTime - skip_required_cutoff - fade_time);
|
||||
button.Action = () => RequestSeek?.Invoke(startTime - skip_required_cutoff - fade_time);
|
||||
|
||||
displayTime = Time.Current;
|
||||
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -29,18 +28,11 @@ namespace osu.Game.Screens.Play
|
||||
private readonly SongProgressGraph graph;
|
||||
private readonly SongProgressInfo info;
|
||||
|
||||
public Action<double> OnSeek;
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
public override bool HandleNonPositionalInput => AllowSeeking;
|
||||
public override bool HandlePositionalInput => AllowSeeking;
|
||||
|
||||
private IClock audioClock;
|
||||
|
||||
public IClock AudioClock
|
||||
{
|
||||
set => audioClock = info.AudioClock = value;
|
||||
}
|
||||
|
||||
private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
|
||||
|
||||
private double firstHitTime => objects.First().StartTime;
|
||||
@ -63,9 +55,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
|
||||
graph.FillColour = bar.FillColour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
@ -99,7 +96,7 @@ namespace osu.Game.Screens.Play
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
OnSeek = position => OnSeek?.Invoke(position),
|
||||
OnSeek = time => RequestSeek?.Invoke(time),
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -157,14 +154,11 @@ namespace osu.Game.Screens.Play
|
||||
if (objects == null)
|
||||
return;
|
||||
|
||||
double position = audioClock?.CurrentTime ?? Time.Current;
|
||||
double progress = (position - firstHitTime) / (lastHitTime - firstHitTime);
|
||||
double position = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
double progress = Math.Min(1, (position - firstHitTime) / (lastHitTime - firstHitTime));
|
||||
|
||||
if (progress < 1)
|
||||
{
|
||||
bar.CurrentTime = position;
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
bar.CurrentTime = position;
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
@ -27,8 +26,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private const int margin = 10;
|
||||
|
||||
public IClock AudioClock;
|
||||
|
||||
public double StartTime
|
||||
{
|
||||
set => startTime = value;
|
||||
@ -39,9 +36,14 @@ namespace osu.Game.Screens.Play
|
||||
set => endTime = value;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
timeCurrent = new OsuSpriteText
|
||||
@ -80,7 +82,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double songCurrentTime = AudioClock.CurrentTime - startTime;
|
||||
var time = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
|
||||
double songCurrentTime = time - startTime;
|
||||
int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
||||
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
|
||||
|
||||
@ -93,7 +97,7 @@ namespace osu.Game.Screens.Play
|
||||
if (currentSecond != previousSecond && songCurrentTime < songLength)
|
||||
{
|
||||
timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond));
|
||||
timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - AudioClock.CurrentTime));
|
||||
timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - time));
|
||||
|
||||
previousSecond = currentSecond;
|
||||
}
|
||||
|
@ -242,7 +242,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// Reverse drawableRows so when iterating through them they start at the bottom
|
||||
drawableRows.Reverse();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
fillActive();
|
||||
}
|
||||
|
||||
|
@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -21,6 +22,18 @@ namespace osu.Game.Tests.Beatmaps
|
||||
HitObjects = baseBeatmap.HitObjects;
|
||||
|
||||
BeatmapInfo.Ruleset = ruleset;
|
||||
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
|
||||
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
|
||||
BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Status = BeatmapSetOnlineStatus.Ranked,
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Cover = "https://assets.ppy.sh/beatmaps/163112/covers/cover.jpg",
|
||||
Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg",
|
||||
List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static Beatmap createTestBeatmap()
|
||||
|
@ -230,6 +230,8 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user