mirror of https://github.com/ppy/osu
Move color snap logic from Note to DrawableNote
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@ -1,12 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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@ -27,10 +31,21 @@ public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<Man
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[Resolved]
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private Bindable<ManiaColourCode> configColourCode { get; set; }
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[Resolved(canBeNull: true)]
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private ManiaBeatmap beatmap { get; set; }
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protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
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private readonly Drawable headPiece;
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public readonly Bindable<int> SnapBindable = new Bindable<int>();
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public int Snap
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{
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get => SnapBindable.Value;
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set => SnapBindable.Value = value;
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}
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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@ -48,20 +63,10 @@ protected override void LoadComplete()
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{
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base.LoadComplete();
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HitObject.SnapBindable.BindValueChanged(snap => UpdateSnapColour(configColourCode.Value, snap.NewValue), true);
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configColourCode.BindValueChanged(colourCode => UpdateSnapColour(colourCode.NewValue, HitObject.Snap));
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}
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HitObject.StartTimeBindable.BindValueChanged(_ => SnapToBeatmap(), true);
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private void UpdateSnapColour(ManiaColourCode colourCode, int snap)
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{
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if (colourCode == ManiaColourCode.On)
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{
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Colour = BindableBeatDivisor.GetColourFor(HitObject.Snap, colours);
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}
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else
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{
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Colour = Colour4.White;
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}
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SnapBindable.BindValueChanged(snap => UpdateSnapColour(configColourCode.Value, snap.NewValue), true);
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configColourCode.BindValueChanged(colourCode => UpdateSnapColour(colourCode.NewValue, Snap));
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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@ -103,5 +108,74 @@ public virtual bool OnPressed(ManiaAction action)
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public virtual void OnReleased(ManiaAction action)
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{
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}
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private void SnapToBeatmap()
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{
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if (beatmap != null)
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{
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TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
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int timeSignature = (int)currentTimingPoint.TimeSignature;
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double startTime = currentTimingPoint.Time;
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double secondsPerFourCounts = currentTimingPoint.BeatLength * 4;
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double offset = startTime % secondsPerFourCounts;
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double snapResult = HitObject.StartTime % secondsPerFourCounts - offset;
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if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
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{
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Snap = 1;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
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{
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Snap = 2;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
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{
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Snap = 3;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
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{
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Snap = 4;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
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{
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Snap = 6;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
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{
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Snap = 8;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
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{
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Snap = 12;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
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{
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Snap = 16;
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}
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else
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{
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Snap = 0;
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}
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}
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}
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private const double LENIENCY_MS = 1.0;
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private static bool AlmostDivisibleBy(double dividend, double divisor)
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{
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double remainder = Math.Abs(dividend) % divisor;
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return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS);
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}
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private void UpdateSnapColour(ManiaColourCode colourCode, int snap)
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{
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if (colourCode == ManiaColourCode.On)
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{
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Colour = BindableBeatDivisor.GetColourFor(Snap, colours);
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}
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else
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{
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Colour = Colour4.White;
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}
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}
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}
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}
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}
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@ -1,11 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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@ -17,78 +12,5 @@ namespace osu.Game.Rulesets.Mania.Objects
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public class Note : ManiaHitObject
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{
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public override Judgement CreateJudgement() => new ManiaJudgement();
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private IBeatmap Beatmap;
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public readonly Bindable<int> SnapBindable = new Bindable<int>();
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public int Snap
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{
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get => SnapBindable.Value;
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set => SnapBindable.Value = value;
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}
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public Note()
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{
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this.StartTimeBindable.BindValueChanged(_ => SnapToBeatmap(), true);
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}
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private void SnapToBeatmap()
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{
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if (Beatmap != null)
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{
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TimingControlPoint currentTimingPoint = Beatmap.ControlPointInfo.TimingPointAt(StartTime);
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int timeSignature = (int)currentTimingPoint.TimeSignature;
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double startTime = currentTimingPoint.Time;
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double secondsPerFourCounts = currentTimingPoint.BeatLength * 4;
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double offset = startTime % secondsPerFourCounts;
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double snapResult = StartTime % secondsPerFourCounts - offset;
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if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
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{
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Snap = 1;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
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{
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Snap = 2;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
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{
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Snap = 3;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
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{
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Snap = 4;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
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{
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Snap = 6;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
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{
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Snap = 8;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
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{
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Snap = 12;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
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{
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Snap = 16;
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}
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else
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{
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Snap = 0;
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}
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}
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}
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private const double LENIENCY_MS = 1.0;
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private static bool AlmostDivisibleBy(double dividend, double divisor)
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{
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double remainder = Math.Abs(dividend) % divisor;
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return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS);
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}
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}
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}
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@ -45,6 +45,9 @@ public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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[Cached(typeof(ManiaBeatmap))]
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private ManiaBeatmap CachedBeatmap { get; }
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public IEnumerable<BarLine> BarLines;
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protected override bool RelativeScaleBeatLengths => true;
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@ -80,6 +83,8 @@ public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod
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: base(ruleset, beatmap, mods)
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{
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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CachedBeatmap = Beatmap;
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}
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[BackgroundDependencyLoader]
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