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https://github.com/ppy/osu
synced 2025-01-20 13:00:54 +00:00
Move DifficultyRetrieve
to own class and split both pathways into separate constructors
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parent
777ac98599
commit
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@ -5,7 +5,6 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -63,7 +62,8 @@ namespace osu.Game.Beatmaps.Drawables
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/// <param name="mods">The mods to show the difficulty with.</param>
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/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
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/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
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public DifficultyIcon([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo ruleset, [CanBeNull] IReadOnlyList<Mod> mods, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
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public DifficultyIcon([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo ruleset, [CanBeNull] IReadOnlyList<Mod> mods, bool shouldShowTooltip = true,
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bool performBackgroundDifficultyLookup = true)
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: this(beatmapInfo, shouldShowTooltip, performBackgroundDifficultyLookup)
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{
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this.ruleset = ruleset ?? beatmapInfo.Ruleset;
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@ -125,13 +125,21 @@ namespace osu.Game.Beatmaps.Drawables
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};
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if (performBackgroundDifficultyLookup)
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iconContainer.Add(new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmapInfo, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0));
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iconContainer.Add(new DelayedLoadUnloadWrapper(createDifficultyRetriever, 0));
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else
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difficultyBindable.Value = new StarDifficulty(beatmapInfo.StarRating, 0);
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difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars));
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}
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private Drawable createDifficultyRetriever()
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{
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if (ruleset != null && mods != null)
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return new DifficultyRetriever(beatmapInfo, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } };
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return new DifficultyRetriever(beatmapInfo) { StarDifficulty = { BindTarget = difficultyBindable } };
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}
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private Drawable getRulesetIcon()
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{
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int? onlineID = (ruleset ?? beatmapInfo.Ruleset).OnlineID;
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@ -142,51 +150,10 @@ namespace osu.Game.Beatmaps.Drawables
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return new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
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}
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ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.GetCustomTooltip() => new DifficultyIconTooltip();
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ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.
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GetCustomTooltip() => new DifficultyIconTooltip();
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DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmapInfo, difficultyBindable) : null;
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private class DifficultyRetriever : Component
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{
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public readonly Bindable<StarDifficulty> StarDifficulty = new Bindable<StarDifficulty>();
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private readonly IBeatmapInfo beatmapInfo;
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private readonly IRulesetInfo ruleset;
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private readonly IReadOnlyList<Mod> mods;
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private CancellationTokenSource difficultyCancellation;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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public DifficultyRetriever(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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this.beatmapInfo = beatmapInfo;
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this.ruleset = ruleset;
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this.mods = mods;
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}
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private IBindable<StarDifficulty?> localStarDifficulty;
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[BackgroundDependencyLoader]
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private void load()
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{
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difficultyCancellation = new CancellationTokenSource();
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localStarDifficulty = ruleset != null
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? difficultyCache.GetBindableDifficulty(beatmapInfo, ruleset, mods, difficultyCancellation.Token)
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: difficultyCache.GetBindableDifficulty(beatmapInfo, difficultyCancellation.Token);
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localStarDifficulty.BindValueChanged(d =>
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{
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if (d.NewValue is StarDifficulty diff)
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StarDifficulty.Value = diff;
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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difficultyCancellation?.Cancel();
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}
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}
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DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.
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TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmapInfo, difficultyBindable) : null;
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}
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}
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85
osu.Game/Beatmaps/Drawables/DifficultyRetriever.cs
Normal file
85
osu.Game/Beatmaps/Drawables/DifficultyRetriever.cs
Normal file
@ -0,0 +1,85 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Collections.Generic;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Beatmaps.Drawables
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{
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/// <summary>
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/// A component solely responsible for calculating difficulty in the background.
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/// Intended for use with <see cref="DelayedLoadWrapper"/> to only run processing when usage is on-screen.
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/// </summary>
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public class DifficultyRetriever : Component
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{
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/// <summary>
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/// The bindable star difficulty.
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/// </summary>
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public IBindable<StarDifficulty> StarDifficulty => starDifficulty;
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private readonly Bindable<StarDifficulty> starDifficulty = new Bindable<StarDifficulty>();
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private readonly IBeatmapInfo beatmapInfo;
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private readonly IRulesetInfo? ruleset;
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private readonly IReadOnlyList<Mod>? mods;
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private readonly CancellationTokenSource difficultyCancellation = new CancellationTokenSource();
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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/// <summary>
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/// Construct a difficulty retriever that tracks the current ruleset / mod selection.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to use for calculation.</param>
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public DifficultyRetriever(IBeatmapInfo beatmapInfo)
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{
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this.beatmapInfo = beatmapInfo;
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}
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/// <summary>
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/// Construct a difficulty retriever that is calculated only once for the specified ruleset / mod combination.
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/// This will not track global ruleset and mod changes.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to use for calculation.</param>
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/// <param name="ruleset">The ruleset to use for calculation.</param>
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/// <param name="mods">The mods to use for calculation.</param>
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public DifficultyRetriever(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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this.beatmapInfo = beatmapInfo;
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this.ruleset = ruleset;
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this.mods = mods;
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}
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private IBindable<StarDifficulty?> localStarDifficulty = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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localStarDifficulty = ruleset != null
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? difficultyCache.GetBindableDifficulty(beatmapInfo, ruleset, mods, difficultyCancellation.Token)
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: difficultyCache.GetBindableDifficulty(beatmapInfo, difficultyCancellation.Token);
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localStarDifficulty.BindValueChanged(d =>
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{
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if (d.NewValue is StarDifficulty diff)
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starDifficulty.Value = diff;
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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difficultyCancellation.Cancel();
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}
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}
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}
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