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https://github.com/ppy/osu
synced 2024-12-15 03:16:17 +00:00
Merge branch 'master' into remove-column-padding
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commit
d6a1f1343e
@ -169,17 +169,17 @@ namespace osu.Game.Tests.Editing
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[Test]
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public void GetSnappedDistanceFromDistance()
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{
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assertSnappedDistance(50, 100);
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 100);
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assertSnappedDistance(150, 200);
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assertSnappedDistance(150, 100);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 300);
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assertSnappedDistance(250, 200);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 200);
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assertSnappedDistance(150, 200);
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assertSnappedDistance(100, 0);
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assertSnappedDistance(150, 0);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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@ -190,8 +190,8 @@ namespace osu.Game.Tests.Editing
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});
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 200);
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assertSnappedDistance(150, 200);
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assertSnappedDistance(100, 0);
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assertSnappedDistance(150, 0);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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assertSnappedDistance(400, 400);
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68
osu.Game.Tests/Visual/Ranking/TestSceneSimpleStatisticRow.cs
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68
osu.Game.Tests/Visual/Ranking/TestSceneSimpleStatisticRow.cs
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@ -0,0 +1,68 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneSimpleStatisticRow : OsuTestScene
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{
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private Container container;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = new Container
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{
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AutoSizeAxes = Axes.Y,
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Width = 700,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333"),
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},
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container = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding(20)
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}
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}
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};
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});
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[Test]
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public void TestEmpty()
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{
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AddStep("create with no items",
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() => container.Add(new SimpleStatisticRow(2, Enumerable.Empty<SimpleStatisticItem>())));
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}
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[Test]
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public void TestManyItems(
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[Values(1, 2, 3, 4, 12)] int itemCount,
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[Values(1, 3, 5)] int columnCount)
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{
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AddStep($"create with {"item".ToQuantity(itemCount)}", () =>
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{
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var items = Enumerable.Range(1, itemCount)
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.Select(i => new SimpleStatisticItem<int>($"Statistic #{i}")
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{
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Value = RNG.Next(100)
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});
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container.Add(new SimpleStatisticRow(columnCount, items));
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});
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}
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}
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}
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@ -25,7 +25,7 @@ using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using Key = osuTK.Input.Key;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Edit
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{
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@ -293,7 +293,16 @@ namespace osu.Game.Rulesets.Edit
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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{
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var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
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double actualDuration = referenceTime + DistanceToDuration(referenceTime, distance);
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double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, referenceTime);
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
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// we don't want to exceed the actual duration and snap to a point in the future.
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// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
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if (snappedEndTime > actualDuration + 1)
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snappedEndTime -= beatLength;
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return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
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}
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@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Converts an unsnapped distance to a snapped distance.
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/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
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/// <param name="distance">The distance to convert.</param>
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80
osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs
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80
osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs
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@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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/// <summary>
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/// Represents a simple statistic item (one that only needs textual display).
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/// Richer visualisations should be done with <see cref="StatisticItem"/>s.
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/// </summary>
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public abstract class SimpleStatisticItem : Container
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{
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/// <summary>
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/// The text to display as the statistic's value.
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/// </summary>
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protected string Value
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{
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set => this.value.Text = value;
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}
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private readonly OsuSpriteText value;
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/// <summary>
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/// Creates a new simple statistic item.
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/// </summary>
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/// <param name="name">The name of the statistic.</param>
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protected SimpleStatisticItem(string name)
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{
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Name = name;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddRange(new[]
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{
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new OsuSpriteText
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{
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Text = Name,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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value = new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Font = OsuFont.Torus.With(weight: FontWeight.Bold)
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}
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});
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}
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}
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/// <summary>
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/// Strongly-typed generic specialisation for <see cref="SimpleStatisticItem"/>.
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/// </summary>
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public class SimpleStatisticItem<TValue> : SimpleStatisticItem
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{
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/// <summary>
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/// The statistic's value to be displayed.
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/// </summary>
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public new TValue Value
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{
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set => base.Value = DisplayValue(value);
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}
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/// <summary>
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/// Used to convert <see cref="Value"/> to a text representation.
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/// Defaults to using <see cref="object.ToString"/>.
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/// </summary>
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protected virtual string DisplayValue(TValue value) => value.ToString();
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public SimpleStatisticItem(string name)
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: base(name)
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{
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}
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}
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}
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122
osu.Game/Screens/Ranking/Statistics/SimpleStatisticRow.cs
Normal file
122
osu.Game/Screens/Ranking/Statistics/SimpleStatisticRow.cs
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@ -0,0 +1,122 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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/// <summary>
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/// Represents a statistic row with simple statistics (ones that only need textual display).
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/// Richer visualisations should be done with <see cref="StatisticRow"/>s and <see cref="StatisticItem"/>s.
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/// </summary>
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public class SimpleStatisticRow : CompositeDrawable
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{
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private readonly SimpleStatisticItem[] items;
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private readonly int columnCount;
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private FillFlowContainer[] columns;
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/// <summary>
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/// Creates a statistic row for the supplied <see cref="SimpleStatisticItem"/>s.
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/// </summary>
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/// <param name="columnCount">The number of columns to layout the <paramref name="items"/> into.</param>
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/// <param name="items">The <see cref="SimpleStatisticItem"/>s to display in this row.</param>
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public SimpleStatisticRow(int columnCount, IEnumerable<SimpleStatisticItem> items)
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{
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if (columnCount < 1)
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throw new ArgumentOutOfRangeException(nameof(columnCount));
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this.columnCount = columnCount;
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this.items = items.ToArray();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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columns = new FillFlowContainer[columnCount];
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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ColumnDimensions = createColumnDimensions().ToArray(),
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Content = new[] { createColumns().ToArray() }
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};
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for (int i = 0; i < items.Length; ++i)
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columns[i % columnCount].Add(items[i]);
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}
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private IEnumerable<Dimension> createColumnDimensions()
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{
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for (int column = 0; column < columnCount; ++column)
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{
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if (column > 0)
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yield return new Dimension(GridSizeMode.Absolute, 30);
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yield return new Dimension();
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}
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}
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private IEnumerable<Drawable> createColumns()
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{
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for (int column = 0; column < columnCount; ++column)
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{
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if (column > 0)
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{
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yield return new Spacer
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{
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Alpha = items.Length > column ? 1 : 0
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};
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}
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yield return columns[column] = createColumn();
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}
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}
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private FillFlowContainer createColumn() => new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical
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};
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private class Spacer : CompositeDrawable
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{
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public Spacer()
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{
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Vertical = 4 };
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Y,
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Width = 3,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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CornerRadius = 2,
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Masking = true,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#222")
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}
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};
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}
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}
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}
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}
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@ -116,6 +116,7 @@ namespace osu.Game.Skinning
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case string _ when pair.Key.StartsWith("KeyImage"):
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case string _ when pair.Key.StartsWith("Hit"):
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case string _ when pair.Key.StartsWith("Stage"):
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case string _ when pair.Key.StartsWith("Lighting"):
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currentConfig.ImageLookups[pair.Key] = pair.Value;
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break;
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}
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@ -173,6 +173,9 @@ namespace osu.Game.Skinning
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case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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case LegacyManiaSkinConfigurationLookups.ExplosionImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
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case LegacyManiaSkinConfigurationLookups.ExplosionScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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