diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 594663e7f2..c7050cc50f 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -131,8 +131,8 @@ namespace osu.Game.Beatmaps // Rather than trying to get around this by fixing the framework clock stack, let's work around it for now. Seek(Source.CurrentTime); } - - finalClockSource.ProcessFrame(); + else + finalClockSource.ProcessFrame(); } public double TotalAppliedOffset