Move and rename the base component class

This commit is contained in:
Dean Herbert 2023-01-26 16:04:56 +09:00
parent 48885d40cc
commit d63719a602
3 changed files with 4 additions and 4 deletions

View File

@ -23,7 +23,7 @@
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class BeatmapAttributeText : DefaultTextSkinComponent
public partial class BeatmapAttributeText : FontAdjustableSkinComponent
{
[SettingSource("Attribute", "The attribute to be displayed.")]
public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);

View File

@ -12,7 +12,7 @@
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class TextElement : DefaultTextSkinComponent
public partial class TextElement : FontAdjustableSkinComponent
{
[SettingSource("Text", "The text to be displayed.")]
public Bindable<string> Text { get; } = new Bindable<string>("Circles!");

View File

@ -7,12 +7,12 @@
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Skinning.Components
namespace osu.Game.Skinning
{
/// <summary>
/// Skin element that contains text and have ability to control its font.
/// </summary>
public abstract partial class DefaultTextSkinComponent : Container, ISkinnableDrawable
public abstract partial class FontAdjustableSkinComponent : Container, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }