mirror of https://github.com/ppy/osu
Fix potential test failures due to slow realm refresh in `TestSceneScreenNavigation`
As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true.
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@ -133,7 +133,7 @@ public void TestDeleteAllScoresAfterPlaying()
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
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}
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@ -178,7 +178,7 @@ public void TestDeleteScoreAfterPlaying()
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
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}
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