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https://github.com/ppy/osu
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Rename InitialScreenStatus to InitialScreenActivity in Editor / Player classes
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit
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private DependencyContainer dependencies;
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private GameHost host;
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protected override UserStatusOnline InitialScreenStatus => new UserStatusEditing(Beatmap.Value.BeatmapInfo);
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protected override UserActivity InitialScreenActivity => new UserActivityEditing(Beatmap.Value.BeatmapInfo);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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protected override UserStatusOnline InitialScreenStatus => new UserStatusSoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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protected override UserActivity InitialScreenActivity => new UserActivitySoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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public override float BackgroundParallaxAmount => 0.1f;
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
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private bool hideOverlays;
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public override bool HideOverlaysOnEnter => hideOverlays;
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protected override UserStatusOnline InitialScreenStatus => null; //shows the previous screen status
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protected override UserActivity InitialScreenActivity => null; //shows the previous screen status
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Select
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public override bool AllowExternalScreenChange => true;
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protected override UserStatusOnline InitialScreenStatus => new UserStatusChoosingBeatmap();
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protected override UserActivity InitialScreenActivity => new UserActivityChoosingBeatmap();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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