Fix particles not spawning if `Time.Current` is negative

This commit is contained in:
Opelkuh 2021-09-19 14:47:20 +02:00
parent 761da45f6a
commit d5a10e9221
1 changed files with 1 additions and 8 deletions

View File

@ -49,11 +49,7 @@ protected override void Update()
{
base.Update();
// reset cooldown if the clock was rewound.
// this can happen when seeking in replays.
if (lastParticleAdded > Time.Current) lastParticleAdded = 0;
if (Active.Value && CanSpawnParticles && Time.Current > lastParticleAdded + cooldown)
if (Active.Value && CanSpawnParticles && Math.Abs(Time.Current - lastParticleAdded) > cooldown)
{
var newParticle = CreateParticle();
newParticle.StartTime = (float)Time.Current;
@ -112,9 +108,6 @@ protected override void Blit(Action<TexturedVertex2D> vertexAction)
{
foreach (var p in particles)
{
// ignore particles that weren't initialized.
if (p.StartTime <= 0) continue;
var timeSinceStart = currentTime - p.StartTime;
// ignore particles from the future.