Some animation adjustments

This commit is contained in:
Andrei Zavatski 2020-01-11 07:17:13 +03:00
parent 7716a555ec
commit d59cae33d3
2 changed files with 7 additions and 3 deletions

View File

@ -70,6 +70,7 @@ public class MainMenu : OsuScreen
private ExitConfirmOverlay exitConfirmOverlay;
private ParallaxContainer buttonsContainer;
private SongTicker songTicker;
[BackgroundDependencyLoader(true)]
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
@ -77,7 +78,7 @@ private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManag
holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
AddInternal(new SongTicker
AddInternal(songTicker = new SongTicker
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@ -235,6 +236,7 @@ public override void OnSuspending(IScreen next)
buttons.State = ButtonSystemState.EnteringMode;
songTicker.Hide();
this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
@ -244,6 +246,7 @@ public override void OnSuspending(IScreen next)
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
songTicker.Hide();
(Background as BackgroundScreenDefault)?.Next();
@ -272,6 +275,7 @@ public override bool OnExiting(IScreen next)
buttons.State = ButtonSystemState.Exit;
this.FadeOut(3000);
songTicker.Hide();
return base.OnExiting(next);
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Menu
{
public class SongTicker : Container
{
private const int duration = 500;
private const int fade_duration = 800;
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
@ -60,7 +60,7 @@ private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> working)
title.Text = working.NewValue?.Metadata?.Title;
artist.Text = working.NewValue?.Metadata?.Artist;
this.FadeIn(duration, Easing.OutQuint).Delay(4000).Then().FadeOut(duration, Easing.OutQuint);
this.FadeIn(fade_duration, Easing.OutQuint).Delay(4000).Then().FadeOut(fade_duration, Easing.OutQuint);
}
}
}