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Refactor update condition logic
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e3d5ba5301
commit
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@ -15,7 +15,6 @@ using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Framework.Layout;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Play
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@ -24,11 +23,6 @@ namespace osu.Game.Screens.Play
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{
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private BufferedContainer<Column> columns;
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public SquareGraph()
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{
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AddLayout(layout);
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}
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public int ColumnCount => columns?.Children.Count ?? 0;
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private int progress;
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@ -57,7 +51,7 @@ namespace osu.Game.Screens.Play
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if (value == values) return;
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values = value;
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layout.Invalidate();
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graphNeedsUpdate = true;
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}
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}
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@ -75,24 +69,25 @@ namespace osu.Game.Screens.Play
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}
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}
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private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize);
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private ScheduledDelegate scheduledCreate;
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private bool graphNeedsUpdate = false;
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private Vector2 previousDrawSize;
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protected override void Update()
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{
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base.Update();
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if (values != null && !layout.IsValid && DrawSize != previousDrawSize)
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if (graphNeedsUpdate || (values != null && DrawSize != previousDrawSize))
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{
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columns?.FadeOut(500, Easing.OutQuint).Expire();
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scheduledCreate?.Cancel();
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scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
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layout.Validate();
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previousDrawSize = DrawSize;
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graphNeedsUpdate = false;
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}
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}
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