mirror of
https://github.com/ppy/osu
synced 2025-01-02 04:12:13 +00:00
Apply remaining changes required to restore previous functionality
This commit is contained in:
parent
d8d12cbbdd
commit
d57f55f053
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -11,6 +12,11 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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: base(drawableHitObjects)
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{
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}
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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return drawableRuleset;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer();
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuBlueprintContainer : ComposeBlueprintContainer
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{
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public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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@ -31,5 +32,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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return base.CreateBlueprintFor(hitObject);
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}
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public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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: base(drawableHitObjects)
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{
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}
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}
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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new SpinnerCompositionTool()
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};
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer();
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(HitObjects);
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Visual;
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@ -12,7 +14,7 @@ namespace osu.Game.Tests.Editor
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = new ComposeBlueprintContainer();
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Child = new ComposeBlueprintContainer(new List<DrawableHitObject>());
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});
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}
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Edit
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private IBeatmapProcessor beatmapProcessor;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private BlueprintContainer blueprintContainer;
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private ComposeBlueprintContainer blueprintContainer;
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private Container distanceSnapGridContainer;
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private DistanceSnapGrid distanceSnapGrid;
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private readonly List<Container> layerContainers = new List<Container>();
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@ -14,7 +14,6 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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@ -30,12 +29,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public event Action<IEnumerable<HitObject>> SelectionChanged;
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private DragBox dragBox;
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protected DragBox DragBox;
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private SelectionBlueprintContainer selectionBlueprints;
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private Container<PlacementBlueprint> placementBlueprintContainer;
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private PlacementBlueprint currentPlacement;
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private SelectionHandler selectionHandler;
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private InputManager inputManager;
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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@ -43,6 +41,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved(canBeNull: true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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protected BlueprintContainer()
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{
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RelativeSizeAxes = Axes.Both;
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@ -51,13 +52,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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/// <summary>
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/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
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public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
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protected virtual SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => null;
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protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);
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[BackgroundDependencyLoader]
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private void load()
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@ -65,46 +68,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectionHandler = CreateSelectionHandler();
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selectionHandler.DeselectAll = deselectAll;
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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dragBox = new DragBox(select),
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DragBox = CreateDragBox(select),
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selectionHandler,
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selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
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placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
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dragBox.CreateProxy()
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};
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DragBox.CreateProxy().With(p => p.Depth = int.MinValue)
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});
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foreach (var obj in beatmap.HitObjects)
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addBlueprintFor(obj);
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AddBlueprintFor(obj);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.HitObjectAdded += addBlueprintFor;
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beatmap.HitObjectAdded += AddBlueprintFor;
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beatmap.HitObjectRemoved += removeBlueprintFor;
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inputManager = GetContainingInputManager();
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}
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private HitObjectCompositionTool currentTool;
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/// <summary>
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/// The current placement tool.
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/// </summary>
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public HitObjectCompositionTool CurrentTool
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{
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get => currentTool;
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set
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{
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if (currentTool == value)
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return;
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currentTool = value;
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refreshTool();
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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@ -148,17 +129,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return e.Button == MouseButton.Left;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentPlacement != null)
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{
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updatePlacementPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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return base.OnMouseMove(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (e.Button == MouseButton.Right)
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@ -166,8 +136,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (!beginSelectionMovement())
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{
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dragBox.UpdateDrag(e);
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dragBox.FadeIn(250, Easing.OutQuint);
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if (!DragBox.UpdateDrag(e))
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return false;
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DragBox.FadeIn(250, Easing.OutQuint);
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}
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return true;
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@ -179,7 +151,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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if (!moveCurrentSelection(e))
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dragBox.UpdateDrag(e);
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{
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if (!DragBox.UpdateDrag(e))
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return false;
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}
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return true;
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}
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@ -191,7 +166,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (!finishSelectionMovement())
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{
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dragBox.FadeOut(250, Easing.OutQuint);
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DragBox.FadeOut(250, Easing.OutQuint);
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selectionHandler.UpdateVisibility();
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}
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@ -229,30 +204,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public bool OnReleased(PlatformAction action) => false;
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protected override void Update()
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{
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base.Update();
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if (currentPlacement != null)
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{
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if (composer.CursorInPlacementArea)
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currentPlacement.State = PlacementState.Shown;
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else if (currentPlacement?.PlacementBegun == false)
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currentPlacement.State = PlacementState.Hidden;
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}
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}
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#region Blueprint Addition/Removal
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private void addBlueprintFor(HitObject hitObject)
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{
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var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
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if (drawable == null)
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return;
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addBlueprintFor(drawable);
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}
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
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@ -267,10 +220,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectionBlueprints.Remove(blueprint);
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}
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private void addBlueprintFor(DrawableHitObject hitObject)
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protected virtual void AddBlueprintFor(HitObject hitObject)
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{
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refreshTool();
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var blueprint = CreateBlueprintFor(hitObject);
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if (blueprint == null)
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return;
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@ -283,37 +234,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#endregion
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#region Placement
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/// <summary>
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/// Refreshes the current placement tool.
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/// </summary>
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private void refreshTool()
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{
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placementBlueprintContainer.Clear();
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currentPlacement = null;
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var blueprint = CurrentTool?.CreatePlacementBlueprint();
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if (blueprint != null)
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{
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placementBlueprintContainer.Child = currentPlacement = blueprint;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
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}
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}
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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{
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Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
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Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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}
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#endregion
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#region Selection
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/// <summary>
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@ -449,7 +369,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// The final movement position, relative to screenSpaceMovementStartPosition
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Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
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(Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
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(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
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// Move the hitobjects
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
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@ -486,7 +406,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (beatmap != null)
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{
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beatmap.HitObjectAdded -= addBlueprintFor;
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beatmap.HitObjectAdded -= AddBlueprintFor;
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beatmap.HitObjectRemoved -= removeBlueprintFor;
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}
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}
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@ -1,6 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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@ -8,5 +21,129 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public class ComposeBlueprintContainer : BlueprintContainer
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{
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[Resolved]
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private HitObjectComposer composer { get; set; }
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private PlacementBlueprint currentPlacement;
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private readonly Container<PlacementBlueprint> placementBlueprintContainer;
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private InputManager inputManager;
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private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
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public ComposeBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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{
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this.drawableHitObjects = drawableHitObjects;
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placementBlueprintContainer = new Container<PlacementBlueprint>
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{
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RelativeSizeAxes = Axes.Both
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(placementBlueprintContainer);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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#region Placement
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/// <summary>
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/// Refreshes the current placement tool.
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/// </summary>
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private void refreshTool()
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{
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placementBlueprintContainer.Clear();
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currentPlacement = null;
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var blueprint = CurrentTool?.CreatePlacementBlueprint();
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if (blueprint != null)
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{
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placementBlueprintContainer.Child = currentPlacement = blueprint;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
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}
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}
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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{
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Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
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Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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}
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#endregion
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentPlacement != null)
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{
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updatePlacementPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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return base.OnMouseMove(e);
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}
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protected override void Update()
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{
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base.Update();
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if (currentPlacement != null)
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{
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if (composer.CursorInPlacementArea)
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currentPlacement.State = PlacementState.Shown;
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else if (currentPlacement?.PlacementBegun == false)
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currentPlacement.State = PlacementState.Hidden;
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}
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}
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protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
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{
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var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
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if (drawable == null)
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return null;
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return CreateBlueprintFor(drawable);
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}
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public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
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protected override void AddBlueprintFor(HitObject hitObject)
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{
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refreshTool();
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base.AddBlueprintFor(hitObject);
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}
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private HitObjectCompositionTool currentTool;
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/// <summary>
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/// The current placement tool.
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/// </summary>
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public HitObjectCompositionTool CurrentTool
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{
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get => currentTool;
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set
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{
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if (currentTool == value)
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return;
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currentTool = value;
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refreshTool();
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}
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}
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}
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}
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|
@ -50,7 +50,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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};
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}
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public void UpdateDrag(MouseButtonEvent e)
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/// <summary>
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/// Handle a forwarded mouse event.
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/// </summary>
|
||||
/// <param name="e">The mouse event.</param>
|
||||
/// <returns>Whether the event should be handled and blocking.</returns>
|
||||
public virtual bool UpdateDrag(MouseButtonEvent e)
|
||||
{
|
||||
var dragPosition = e.ScreenSpaceMousePosition;
|
||||
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
||||
@ -67,6 +72,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
box.Size = bottomRight - topLeft;
|
||||
|
||||
performSelection?.Invoke(dragRectangle);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
[Resolved]
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public SelectionHandler()
|
||||
|
@ -1,11 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
@ -26,7 +29,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
this.beatmap = beatmap;
|
||||
|
||||
AddInternal(content = new TimelinePart());
|
||||
AddInternal(content = new TimelinePart { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -44,6 +47,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
DragBox.Alpha = 0;
|
||||
}
|
||||
|
||||
private void remove(HitObject h)
|
||||
{
|
||||
foreach (var d in content.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
|
||||
@ -57,6 +66,25 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
content.Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
base.OnMouseDown(e);
|
||||
|
||||
return false; // tempoerary until we correctly handle selections.
|
||||
}
|
||||
|
||||
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new NoDragDragBox(performSelect);
|
||||
|
||||
internal class NoDragDragBox : DragBox
|
||||
{
|
||||
public NoDragDragBox(Action<RectangleF> performSelect)
|
||||
: base(performSelect)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool UpdateDrag(MouseButtonEvent e) => false;
|
||||
}
|
||||
|
||||
private class TimelineHitObjectRepresentation : CompositeDrawable
|
||||
{
|
||||
public const float THICKNESS = 3;
|
||||
|
Loading…
Reference in New Issue
Block a user