mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Fix multiple issues with textbox content display
- Sometimes would display too many decimal digits due to floating point representation errors. - Placeholder would also look wrong if text was removed during a multiple (but determinate) selection.
This commit is contained in:
parent
e55e2a1697
commit
d567d2be97
@ -19,6 +19,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -219,7 +220,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
|
||||
|
||||
// Find the number of significant digits (we could have less than 5 after normalize())
|
||||
int significantDigits = findPrecision(decimalPrecision);
|
||||
int significantDigits = FormatUtils.FindPrecision(decimalPrecision);
|
||||
|
||||
TooltipText = floatValue.ToString($"N{significantDigits}");
|
||||
}
|
||||
@ -248,23 +249,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <returns>The normalised decimal.</returns>
|
||||
private decimal normalise(decimal d, int sd)
|
||||
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of digits after the decimal.
|
||||
/// </summary>
|
||||
/// <param name="d">The value to find the number of decimal digits for.</param>
|
||||
/// <returns>The number decimal digits.</returns>
|
||||
private int findPrecision(decimal d)
|
||||
{
|
||||
int precision = 0;
|
||||
|
||||
while (d != Math.Round(d))
|
||||
{
|
||||
d *= 10;
|
||||
precision++;
|
||||
}
|
||||
|
||||
return precision;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -9,6 +10,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
@ -65,7 +67,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
textbox = new LabelledTextBox
|
||||
{
|
||||
Label = labelText,
|
||||
PlaceholderText = "(multiple)"
|
||||
},
|
||||
slider = new SettingsSlider<T>
|
||||
{
|
||||
@ -104,11 +105,16 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
if (Current.Value is T nonNullValue)
|
||||
{
|
||||
slider.Current.Value = nonNullValue;
|
||||
textbox.Text = slider.Current.ToString();
|
||||
|
||||
// use the value from the slider to ensure that any precision/min/max set on it via the initial indeterminate value have been applied correctly.
|
||||
decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
|
||||
textbox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
|
||||
textbox.PlaceholderText = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
textbox.Text = null;
|
||||
textbox.PlaceholderText = "(multiple)";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,5 +31,23 @@ namespace osu.Game.Utils
|
||||
/// </summary>
|
||||
/// <param name="rank">The rank/position to be formatted.</param>
|
||||
public static string FormatRank(this int rank) => rank.ToMetric(decimals: rank < 100_000 ? 1 : 0);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of digits after the decimal.
|
||||
/// </summary>
|
||||
/// <param name="d">The value to find the number of decimal digits for.</param>
|
||||
/// <returns>The number decimal digits.</returns>
|
||||
public static int FindPrecision(decimal d)
|
||||
{
|
||||
int precision = 0;
|
||||
|
||||
while (d != Math.Round(d))
|
||||
{
|
||||
d *= 10;
|
||||
precision++;
|
||||
}
|
||||
|
||||
return precision;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user