From c3d1eaf36dec71ff703f623b1f274192e6f1275c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 21 Dec 2020 16:21:05 +0900 Subject: [PATCH] Make RealtimeMultiplayerTestScene abstract --- .../RealtimeMultiplayer/RealtimeMultiplayerTestScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Visual/RealtimeMultiplayer/RealtimeMultiplayerTestScene.cs b/osu.Game/Tests/Visual/RealtimeMultiplayer/RealtimeMultiplayerTestScene.cs index b52106551e..aec70d8be4 100644 --- a/osu.Game/Tests/Visual/RealtimeMultiplayer/RealtimeMultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/RealtimeMultiplayer/RealtimeMultiplayerTestScene.cs @@ -12,7 +12,7 @@ using osu.Game.Screens.Multi.RealtimeMultiplayer; namespace osu.Game.Tests.Visual.RealtimeMultiplayer { - public class RealtimeMultiplayerTestScene : MultiplayerTestScene + public abstract class RealtimeMultiplayerTestScene : MultiplayerTestScene { [Cached(typeof(StatefulMultiplayerClient))] public TestRealtimeMultiplayerClient Client { get; } @@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer private readonly bool joinRoom; - public RealtimeMultiplayerTestScene(bool joinRoom = true) + protected RealtimeMultiplayerTestScene(bool joinRoom = true) { this.joinRoom = joinRoom; base.Content.Add(content = new TestRealtimeRoomContainer { RelativeSizeAxes = Axes.Both });