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https://github.com/ppy/osu
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Merge pull request #12077 from peppy/tablet-configuration
Add tablet configuration section
This commit is contained in:
commit
d54e9ab481
73
osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs
Normal file
73
osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs
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@ -0,0 +1,73 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneTabletSettings : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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var tabletHandler = new TestTabletHandler();
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AddRange(new Drawable[]
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{
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new TabletSettings(tabletHandler)
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{
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RelativeSizeAxes = Axes.None,
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Width = SettingsPanel.WIDTH,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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});
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
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AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
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AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
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AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700)));
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AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
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}
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public class TestTabletHandler : ITabletHandler
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{
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public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
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public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
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public IBindable<TabletInfo> Tablet => tablet;
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private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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public BindableBool Enabled { get; } = new BindableBool(true);
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public void SetTabletSize(Vector2 size)
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{
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tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null;
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AreaSize.Default = new Vector2(size.X, size.Y);
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// if it's clear the user has not configured the area, take the full area from the tablet that was just found.
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if (AreaSize.Value == Vector2.Zero)
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AreaSize.SetDefault();
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AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2);
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// likewise with the position, use the centre point if it has not been configured.
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// it's safe to assume no user would set their centre point to 0,0 for now.
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if (AreaOffset.Value == Vector2.Zero)
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AreaOffset.SetDefault();
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}
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}
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}
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}
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@ -1,34 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using osuTK;
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namespace osu.Game.IO.Serialization.Converters
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{
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/// <summary>
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/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
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/// </summary>
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public class Vector2Converter : JsonConverter<Vector2>
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{
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public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
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{
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var obj = JObject.Load(reader);
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return new Vector2((float)obj["x"], (float)obj["y"]);
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}
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public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
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{
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writer.WriteStartObject();
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writer.WritePropertyName("x");
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writer.WriteValue(value.X);
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writer.WritePropertyName("y");
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writer.WriteValue(value.Y);
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writer.WriteEndObject();
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}
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}
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}
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@ -1,8 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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using osu.Framework.IO.Serialization;
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namespace osu.Game.IO.Serialization
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{
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@ -28,7 +29,7 @@ namespace osu.Game.IO.Serialization
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Formatting = Formatting.Indented,
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ObjectCreationHandling = ObjectCreationHandling.Replace,
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DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
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Converters = new JsonConverter[] { new Vector2Converter() },
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Converters = new List<JsonConverter> { new Vector2Converter() },
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ContractResolver = new KeyContractResolver()
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};
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}
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182
osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs
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182
osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs
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@ -0,0 +1,182 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class TabletAreaSelection : CompositeDrawable
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{
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private readonly ITabletHandler handler;
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private Container tabletContainer;
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private Container usableAreaContainer;
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private OsuSpriteText tabletName;
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private Box usableFill;
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private OsuSpriteText usableAreaText;
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public TabletAreaSelection(ITabletHandler handler)
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{
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this.handler = handler;
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS };
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = tabletContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 5,
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BorderThickness = 2,
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BorderColour = colour.Gray3,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour.Gray1,
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},
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usableAreaContainer = new Container
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{
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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usableFill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f,
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},
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new Box
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{
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Colour = Color4.White,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Height = 5,
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},
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new Box
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{
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Colour = Color4.White,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 5,
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},
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usableAreaText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.White,
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Font = OsuFont.Default.With(size: 12),
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Y = 10
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}
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}
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},
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tabletName = new OsuSpriteText
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{
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Padding = new MarginPadding(3),
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Font = OsuFont.Default.With(size: 8)
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},
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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areaOffset.BindTo(handler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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{
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usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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}, true);
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areaSize.BindTo(handler.AreaSize);
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areaSize.BindValueChanged(val =>
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{
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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int x = (int)val.NewValue.X;
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int y = (int)val.NewValue.Y;
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int commonDivider = greatestCommonDivider(x, y);
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usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}";
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}, true);
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tablet.BindTo(handler.Tablet);
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tablet.BindValueChanged(val =>
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{
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tabletContainer.Size = val.NewValue?.Size ?? Vector2.Zero;
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tabletName.Text = val.NewValue?.Name ?? string.Empty;
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checkBounds();
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}, true);
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// initial animation should be instant.
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FinishTransforms(true);
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}
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private static int greatestCommonDivider(int a, int b)
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{
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while (b != 0)
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{
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int remainder = a % b;
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a = b;
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b = remainder;
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}
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return a;
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}
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[Resolved]
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private OsuColour colour { get; set; }
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private void checkBounds()
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{
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if (tablet.Value == null)
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return;
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var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad;
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bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft + new Vector2(1)) &&
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tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight - new Vector2(1));
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usableFill.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
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}
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protected override void Update()
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{
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base.Update();
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if (!(tablet.Value?.Size is Vector2 size))
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return;
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float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
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float fitY = size.Y / DrawHeight;
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float adjust = MathF.Max(fitX, fitY);
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tabletContainer.Scale = new Vector2(1 / adjust);
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}
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}
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}
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276
osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs
Normal file
276
osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs
Normal file
@ -0,0 +1,276 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class TabletSettings : SettingsSubsection
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{
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private readonly ITabletHandler tabletHandler;
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private readonly BindableNumber<float> offsetX = new BindableNumber<float> { MinValue = 0 };
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private readonly BindableNumber<float> offsetY = new BindableNumber<float> { MinValue = 0 };
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private readonly BindableNumber<float> sizeX = new BindableNumber<float> { MinValue = 10 };
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private readonly BindableNumber<float> sizeY = new BindableNumber<float> { MinValue = 10 };
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[Resolved]
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private GameHost host { get; set; }
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/// <summary>
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/// Based on ultrawide monitor configurations.
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/// </summary>
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private const float largest_feasible_aspect_ratio = 21f / 9;
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private readonly BindableNumber<float> aspectRatio = new BindableFloat(1)
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{
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MinValue = 1 / largest_feasible_aspect_ratio,
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MaxValue = largest_feasible_aspect_ratio,
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Precision = 0.01f,
|
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};
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private readonly BindableBool aspectLock = new BindableBool();
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private ScheduledDelegate aspectRatioApplication;
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private FillFlowContainer mainSettings;
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private OsuSpriteText noTabletMessage;
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protected override string Header => "Tablet";
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public TabletSettings(ITabletHandler tabletHandler)
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{
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this.tabletHandler = tabletHandler;
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}
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[BackgroundDependencyLoader]
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private void load()
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||||
{
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Children = new Drawable[]
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{
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new SettingsCheckbox
|
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{
|
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LabelText = "Enabled",
|
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Anchor = Anchor.TopCentre,
|
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Origin = Anchor.TopCentre,
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Current = tabletHandler.Enabled
|
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},
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noTabletMessage = new OsuSpriteText
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{
|
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Text = "No tablet detected!",
|
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
|
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},
|
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mainSettings = new FillFlowContainer
|
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{
|
||||
Alpha = 0,
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||||
RelativeSizeAxes = Axes.X,
|
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AutoSizeAxes = Axes.Y,
|
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Spacing = new Vector2(0, 8),
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Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
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{
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||||
new TabletAreaSelection(tabletHandler)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 300,
|
||||
},
|
||||
new DangerousSettingsButton
|
||||
{
|
||||
Text = "Reset to full area",
|
||||
Action = () =>
|
||||
{
|
||||
aspectLock.Value = false;
|
||||
|
||||
areaOffset.SetDefault();
|
||||
areaSize.SetDefault();
|
||||
},
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Conform to current game aspect ratio",
|
||||
Action = () =>
|
||||
{
|
||||
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
|
||||
}
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Aspect Ratio",
|
||||
Current = aspectRatio
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "X Offset",
|
||||
Current = offsetX
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Y Offset",
|
||||
Current = offsetY
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Lock aspect ratio",
|
||||
Current = aspectLock
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Width",
|
||||
Current = sizeX
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Height",
|
||||
Current = sizeY
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
areaOffset.BindTo(tabletHandler.AreaOffset);
|
||||
areaOffset.BindValueChanged(val =>
|
||||
{
|
||||
offsetX.Value = val.NewValue.X;
|
||||
offsetY.Value = val.NewValue.Y;
|
||||
}, true);
|
||||
|
||||
offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y));
|
||||
offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue));
|
||||
|
||||
areaSize.BindTo(tabletHandler.AreaSize);
|
||||
areaSize.BindValueChanged(val =>
|
||||
{
|
||||
sizeX.Value = val.NewValue.X;
|
||||
sizeY.Value = val.NewValue.Y;
|
||||
}, true);
|
||||
|
||||
sizeX.BindValueChanged(val =>
|
||||
{
|
||||
areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y);
|
||||
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
|
||||
});
|
||||
|
||||
sizeY.BindValueChanged(val =>
|
||||
{
|
||||
areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue);
|
||||
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
|
||||
});
|
||||
|
||||
updateAspectRatio();
|
||||
aspectRatio.BindValueChanged(aspect =>
|
||||
{
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
|
||||
});
|
||||
|
||||
tablet.BindTo(tabletHandler.Tablet);
|
||||
tablet.BindValueChanged(val =>
|
||||
{
|
||||
var tab = val.NewValue;
|
||||
|
||||
bool tabletFound = tab != null;
|
||||
|
||||
if (!tabletFound)
|
||||
{
|
||||
mainSettings.Hide();
|
||||
noTabletMessage.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
mainSettings.Show();
|
||||
noTabletMessage.Hide();
|
||||
|
||||
offsetX.MaxValue = tab.Size.X;
|
||||
offsetX.Default = tab.Size.X / 2;
|
||||
sizeX.Default = sizeX.MaxValue = tab.Size.X;
|
||||
|
||||
offsetY.MaxValue = tab.Size.Y;
|
||||
offsetY.Default = tab.Size.Y / 2;
|
||||
sizeY.Default = sizeY.MaxValue = tab.Size.Y;
|
||||
|
||||
areaSize.Default = new Vector2(sizeX.Default, sizeY.Default);
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void applyAspectRatio(BindableNumber<float> sizeChanged)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!aspectLock.Value)
|
||||
{
|
||||
float proposedAspectRatio = curentAspectRatio;
|
||||
|
||||
if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue)
|
||||
{
|
||||
// aspect ratio was in a valid range.
|
||||
updateAspectRatio();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
|
||||
if (sizeChanged == sizeX)
|
||||
sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value);
|
||||
else
|
||||
sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// cancel any event which may have fired while updating variables as a result of aspect ratio limitations.
|
||||
// this avoids a potential feedback loop.
|
||||
aspectRatioApplication?.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void forceAspectRatio(float aspectRatio)
|
||||
{
|
||||
aspectLock.Value = false;
|
||||
|
||||
int proposedHeight = (int)(sizeX.Value / aspectRatio);
|
||||
|
||||
if (proposedHeight < sizeY.MaxValue)
|
||||
sizeY.Value = proposedHeight;
|
||||
else
|
||||
sizeX.Value = (int)(sizeY.Value * aspectRatio);
|
||||
|
||||
updateAspectRatio();
|
||||
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectLock.Value = true;
|
||||
}
|
||||
|
||||
private void updateAspectRatio() => aspectRatio.Value = curentAspectRatio;
|
||||
|
||||
private float curentAspectRatio => sizeX.Value / sizeY.Value;
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Input.Handlers.Joystick;
|
||||
using osu.Framework.Input.Handlers.Midi;
|
||||
using osu.Framework.Input.Handlers.Mouse;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
|
||||
@ -55,6 +56,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
switch (handler)
|
||||
{
|
||||
// ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery)
|
||||
case ITabletHandler th:
|
||||
section = new TabletSettings(th);
|
||||
break;
|
||||
|
||||
case MouseHandler mh:
|
||||
section = new MouseSettings(mh);
|
||||
break;
|
||||
|
@ -8,10 +8,12 @@ using osu.Game.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public abstract class SettingsSubsection : FillFlowContainer, IHasFilterableChildren
|
||||
{
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
|
||||
|
||||
protected const float WIDTH = 400;
|
||||
public const float WIDTH = 400;
|
||||
|
||||
protected Container<Drawable> ContentContainer;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user