From e257f4ca04481e6b43ef8ec52337c7c364218b56 Mon Sep 17 00:00:00 2001 From: Joehu Date: Sat, 5 Oct 2019 10:31:44 -0700 Subject: [PATCH] Resume music to same position when exiting gameplay --- osu.Game/Screens/Select/SongSelect.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 59a143728c..d9ddfa2a94 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -413,7 +413,7 @@ namespace osu.Game.Screens.Select Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous); if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track) - ensurePlayingSelected(); + ensurePlayingSelected(true); if (beatmap != null) { @@ -585,18 +585,14 @@ namespace osu.Game.Screens.Select { Track track = Beatmap.Value.Track; - if (!track.IsRunning || restart) + if (!track.IsRunning) { track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; - if (music != null) - { - // use the global music controller (when available) to cancel a potential local user paused state. - music.SeekTo(track.RestartPoint); - music.Play(); - } - else + if (restart) track.Restart(); + else + track.Start(); } }