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Unfocus textbox when dismissing popover in test scene
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@ -168,6 +168,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void dismissPopover()
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{
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AddStep("unfocus textbox", () => InputManager.Key(Key.Escape));
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AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
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AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().Any(popover => popover.IsPresent));
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}
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@ -231,6 +231,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void dismissPopover()
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{
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AddStep("unfocus textbox", () => InputManager.Key(Key.Escape));
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AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
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AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Any(popover => popover.IsPresent));
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}
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