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https://github.com/ppy/osu
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TestCase -> TestScene
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@ -6,7 +6,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Tournament.Tests
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{
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public class LadderTestCase : OsuTestScene
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public class LadderTestScene : OsuTestScene
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{
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[Resolved]
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protected LadderInfo Ladder { get; private set; }
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@ -15,7 +15,7 @@ using osu.Game.Tournament.Components;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseBeatmapPanel : OsuTestScene
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public class TestSceneBeatmapPanel : OsuTestScene
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Gameplay;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseGameplayScreen : OsuTestScene
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public class TestSceneGameplayScreen : OsuTestScene
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{
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[Cached]
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private MatchChatDisplay chat = new MatchChatDisplay();
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@ -5,9 +5,9 @@ using osu.Game.Tournament.Screens.Groupings;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseGroupingsEditorScreen : LadderTestCase
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public class TestSceneGroupingsEditorScreen : LadderTestScene
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{
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public TestCaseGroupingsEditorScreen()
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public TestSceneGroupingsEditorScreen()
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{
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Add(new GroupingsEditorScreen());
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}
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseLadderManager : LadderTestCase
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public class TestSceneLadderManager : LadderTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseMapPool : LadderTestCase
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public class TestSceneMapPool : LadderTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -14,7 +14,7 @@ using osuTK;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseMatchChatDisplay : OsuTestScene
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public class TestSceneMatchChatDisplay : OsuTestScene
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{
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private readonly Channel testChannel = new Channel();
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@ -43,7 +43,7 @@ namespace osu.Game.Tournament.Tests
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[Cached]
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private MatchIPCInfo matchInfo = new MatchIPCInfo(); // hide parent
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public TestCaseMatchChatDisplay()
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public TestSceneMatchChatDisplay()
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{
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MatchChatDisplay chatDisplay;
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@ -11,7 +11,7 @@ using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseMatchPairings : OsuTestScene
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public class TestSceneMatchPairings : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Tests
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typeof(DrawableTournamentTeam),
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};
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public TestCaseMatchPairings()
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public TestSceneMatchPairings()
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{
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Container<DrawableMatchPairing> level1;
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Container<DrawableMatchPairing> level2;
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@ -9,12 +9,12 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseMatchScoreDisplay : LadderTestCase
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public class TestSceneMatchScoreDisplay : LadderTestScene
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{
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[Cached(Type = typeof(MatchIPCInfo))]
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private MatchIPCInfo matchInfo = new MatchIPCInfo();
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public TestCaseMatchScoreDisplay()
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public TestSceneMatchScoreDisplay()
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{
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Add(new MatchScoreDisplay
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{
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseSceneManager : OsuTestScene
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public class TestSceneSceneManager : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Schedule;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseSchedule : OsuTestScene
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public class TestSceneSchedule : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Showcase;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseShowcase : OsuTestScene
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public class TestSceneShowcase : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -10,7 +10,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseTeamIntro : LadderTestCase
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public class TestSceneTeamIntro : LadderTestScene
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{
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[Cached]
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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@ -10,7 +10,7 @@ using osu.Game.Tournament.Screens.TeamWin;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseTeamWin : LadderTestCase
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public class TestSceneTeamWin : LadderTestScene
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{
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[Cached]
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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