Force snaking slider paths to retain a fixed size

This commit is contained in:
smoogipoo 2019-07-25 18:22:56 +09:00
parent ae66a7e9e4
commit d4f85af19c
2 changed files with 27 additions and 9 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
@ -75,22 +76,22 @@ public float BorderSize
protected SliderBody()
{
InternalChild = path = new SliderPath();
RecyclePath();
}
/// <summary>
/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
/// </summary>
public void RecyclePath()
public virtual void RecyclePath()
{
InternalChild = path = new SliderPath
{
Position = path.Position,
PathRadius = path.PathRadius,
AccentColour = path.AccentColour,
BorderColour = path.BorderColour,
BorderSize = path.BorderSize,
Vertices = path.Vertices
Position = path?.Position ?? Vector2.Zero,
PathRadius = path?.PathRadius ?? 10,
AccentColour = path?.AccentColour ?? Color4.White,
BorderColour = path?.BorderColour ?? Color4.White,
BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
Vertices = path?.Vertices ?? Array.Empty<Vector2>()
};
}

View File

@ -5,6 +5,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -78,9 +79,12 @@ public void Refresh()
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// The body is sized to the full path size to avoid excessive autosize computations
// Force the body to be the final path size to avoid excessive autosize computations
Path.AutoSizeAxes = Axes.Both;
Size = Path.Size;
updatePathSize();
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
@ -93,6 +97,19 @@ public void Refresh()
setRange(lastSnakedStart, lastSnakedEnd);
}
public override void RecyclePath()
{
base.RecyclePath();
updatePathSize();
}
private void updatePathSize()
{
// Force the path to its final size to avoid excessive framebuffer resizes
Path.AutoSizeAxes = Axes.None;
Path.Size = Size;
}
private void setRange(double p0, double p1)
{
if (p0 > p1)