From d4e75ecec41146d0e5f7271d82ba360b9c52a803 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 18 Apr 2017 17:37:01 +0900 Subject: [PATCH] Rename to use -index. --- osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs index baa54ca71b..db15193ce5 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs @@ -48,20 +48,20 @@ private void loadBarLines() if (timingPoints.Count == 0) return; - int currentTimingPoint = 0; + int currentIndex = 0; int currentBeat = 0; - double time = timingPoints[currentTimingPoint].Time; + double time = timingPoints[currentIndex].Time; while (time <= lastHitTime) { - int nextTimingPoint = currentTimingPoint + 1; - if (nextTimingPoint < timingPoints.Count && time > timingPoints[nextTimingPoint].Time) + int nextIndex = currentIndex + 1; + if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time) { - currentTimingPoint = nextTimingPoint; - time = timingPoints[currentTimingPoint].Time; + currentIndex = nextIndex; + time = timingPoints[currentIndex].Time; currentBeat = 0; } - var currentPoint = timingPoints[currentTimingPoint]; + var currentPoint = timingPoints[currentIndex]; var barLine = new BarLine {