diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index a8f5b4919d..d5bc7cc659 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Mania.UI { if (action == Action) { - background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint); + background.FadeTo(0.6f, 50, Easing.OutQuint); keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint); } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index d3dc920fc6..ce91fda023 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers; using System; using osu.Game.Graphics; using osu.Framework.Allocation; -using OpenTK.Input; using System.Linq; using System.Collections.Generic; using osu.Framework.Configuration; @@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Mania.UI { public const float HIT_TARGET_POSITION = 50; - /// - /// Default column keys, expanding outwards from the middle as more column are added. - /// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc... - /// - private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon }; - private SpecialColumnPosition specialColumnPosition; /// /// The style to use for the special column.