diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index a8f5b4919d..d5bc7cc659 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
- background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
+ background.FadeTo(0.6f, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index d3dc920fc6..ce91fda023 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
-using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Configuration;
@@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
public const float HIT_TARGET_POSITION = 50;
- ///
- /// Default column keys, expanding outwards from the middle as more column are added.
- /// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
- ///
- private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
-
private SpecialColumnPosition specialColumnPosition;
///
/// The style to use for the special column.