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Merge pull request #1220 from smoogipooo/mania-niceness
Make osu!mania columns not progressively light up more
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commit
d4ae567f6c
@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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if (action == Action)
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{
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background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
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background.FadeTo(0.6f, 50, Easing.OutQuint);
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
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}
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using System;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using OpenTK.Input;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public const float HIT_TARGET_POSITION = 50;
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
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/// </summary>
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private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
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private SpecialColumnPosition specialColumnPosition;
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/// <summary>
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/// The style to use for the special column.
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