Merge pull request #1220 from smoogipooo/mania-niceness

Make osu!mania columns not progressively light up more
This commit is contained in:
Dean Herbert 2017-09-07 22:56:40 +09:00 committed by GitHub
commit d4ae567f6c
2 changed files with 1 additions and 8 deletions

View File

@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
background.FadeTo(0.6f, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
}

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Configuration;
@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
public const float HIT_TARGET_POSITION = 50;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
/// </summary>
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.