mirror of https://github.com/ppy/osu
Update osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
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@ -131,7 +131,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
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// scale down the difficulty if the object is doubletappable
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// scale down the difficulty if the object is doubletappable
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double doubletapness = prevObj.GetDoubletapness((OsuDifficultyHitObject?)prevObj.Next(0));
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double doubletapness = prevObj.GetDoubletapness(currObj);
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effectiveRatio *= 1 - doubletapness * 0.75;
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effectiveRatio *= 1 - doubletapness * 0.75;
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rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;
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rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;
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