Update osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs

Co-authored-by: James Wilson <tsunyoku@gmail.com>
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StanR 2024-10-04 17:42:15 +05:00 committed by GitHub
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@ -131,7 +131,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
}
// scale down the difficulty if the object is doubletappable
double doubletapness = prevObj.GetDoubletapness((OsuDifficultyHitObject?)prevObj.Next(0));
double doubletapness = prevObj.GetDoubletapness(currObj);
effectiveRatio *= 1 - doubletapness * 0.75;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;