Merge pull request #25173 from bdach/floating-fruits-borked

Fix Floating Fruits not flipping playfield properly
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Dean Herbert 2023-10-20 13:04:08 +09:00 committed by GitHub
commit d49639bec3
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2 changed files with 22 additions and 4 deletions

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public partial class TestSceneCatchModFloatingFruits : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestFloating() => CreateModTest(new ModTestData
{
Mod = new CatchModFloatingFruits(),
PassCondition = () => true
});
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
@ -21,10 +20,8 @@ public class CatchModFloatingFruits : Mod, IApplicableToDrawableRuleset<CatchHit
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
drawableRuleset.PlayfieldAdjustmentContainer.Anchor = Anchor.Centre;
drawableRuleset.PlayfieldAdjustmentContainer.Origin = Anchor.Centre;
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1); drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
} }
} }
} }