Add simple implementation of in-game leaderboard

This commit is contained in:
iiSaLMaN 2019-07-29 06:51:44 +03:00
parent 05eb8ecd98
commit d467dd5747
2 changed files with 248 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
namespace osu.Game.Screens.Play
{
public class InGameLeaderboard : CompositeDrawable
{
protected readonly InGameScoreContainer ScoresContainer;
public readonly BindableDouble PlayerCurrentScore = new BindableDouble();
private bool playerItemCreated;
private User playerUser;
public User PlayerUser
{
get => playerUser;
set
{
playerUser = value;
if (playerItemCreated)
return;
ScoresContainer.AddRealTimePlayer(PlayerCurrentScore, playerUser);
playerItemCreated = true;
}
}
public InGameLeaderboard()
{
AutoSizeAxes = Axes.Y;
InternalChild = ScoresContainer = new InGameScoreContainer();
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Play
{
public class InGameScoreContainer : FillFlowContainer<InGameScoreItem>
{
/// <summary>
/// Whether to declare a new position for un-positioned players.
/// Must be disabled for online leaderboards with top 50 scores only.
/// </summary>
public bool DeclareNewPosition = true;
public InGameScoreContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Spacing = new Vector2(2.5f);
LayoutDuration = 500;
LayoutEasing = Easing.OutQuint;
}
public void AddRealTimePlayer(BindableDouble currentScore, User user = null)
{
if (currentScore == null)
return;
var scoreItem = addScore(currentScore.Value, user);
currentScore.ValueChanged += s => scoreItem.TotalScore = s.NewValue;
}
public void AddScore(ScoreInfo score, int? position = null)
{
if (score != null)
addScore(score.TotalScore, score.User, position);
}
private int maxPosition => this.Where(i => i.ScorePosition.HasValue).Max(i => i.ScorePosition) ?? 0;
private InGameScoreItem addScore(double totalScore, User user = null, int? position = null)
{
var scoreItem = new InGameScoreItem
{
User = user,
TotalScore = totalScore,
ScorePosition = position,
OnScoreChange = updateScores,
};
Add(scoreItem);
SetLayoutPosition(scoreItem, position ?? maxPosition + 1);
updateScores();
return scoreItem;
}
private void updateScores()
{
var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
var orderedPositions = this.OrderByDescending(i => i.ScorePosition.HasValue).ThenBy(i => i.ScorePosition).Select(i => i.ScorePosition).ToList();
for (int i = 0; i < Count; i++)
{
int newPosition = orderedPositions[i] ?? maxPosition + 1;
SetLayoutPosition(orderedByScore[i], newPosition);
orderedByScore[i].ScorePosition = DeclareNewPosition ? newPosition : orderedPositions[i];
}
}
}
public class InGameScoreItem : CompositeDrawable
{
private readonly OsuSpriteText positionText, positionSymbol, userString;
private readonly GlowingSpriteText scoreText;
public Action OnScoreChange;
private int? scorePosition;
public int? ScorePosition
{
get => scorePosition;
set
{
scorePosition = value;
if (scorePosition.HasValue)
positionText.Text = $"#{scorePosition.Value.ToMetric(decimals: scorePosition < 100000 ? 1 : 0)}";
positionText.FadeTo(scorePosition.HasValue ? 1 : 0, 100);
positionSymbol.FadeTo(scorePosition.HasValue ? 1 : 0, 100);
}
}
private double totalScore;
public double TotalScore
{
get => totalScore;
set
{
totalScore = value;
scoreText.Text = totalScore.ToString("N0");
OnScoreChange?.Invoke();
}
}
private User user;
public User User
{
get => user;
set
{
user = value;
userString.Text = user?.Username;
}
}
public InGameScoreItem()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new Container
{
Masking = true,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Right = 2.5f },
Spacing = new Vector2(2.5f),
Children = new[]
{
positionText = new OsuSpriteText
{
Alpha = 0,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
},
positionSymbol = new OsuSpriteText
{
Alpha = 0,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Text = ">",
},
}
},
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = 2.5f },
Spacing = new Vector2(2.5f),
Children = new Drawable[]
{
userString = new OsuSpriteText
{
Size = new Vector2(80, 16),
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
},
scoreText = new GlowingSpriteText
{
GlowColour = OsuColour.FromHex(@"83ccfa"),
Font = OsuFont.Numeric.With(size: 14),
}
}
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionText.Colour = colours.YellowLight;
positionSymbol.Colour = colours.Yellow;
}
}
}