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Add simple implementation of in-game leaderboard
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osu.Game/Screens/Play/InGameLeaderboard.cs
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osu.Game/Screens/Play/InGameLeaderboard.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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public class InGameLeaderboard : CompositeDrawable
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{
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protected readonly InGameScoreContainer ScoresContainer;
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public readonly BindableDouble PlayerCurrentScore = new BindableDouble();
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private bool playerItemCreated;
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private User playerUser;
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public User PlayerUser
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{
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get => playerUser;
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set
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{
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playerUser = value;
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if (playerItemCreated)
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return;
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ScoresContainer.AddRealTimePlayer(PlayerCurrentScore, playerUser);
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playerItemCreated = true;
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}
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}
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public InGameLeaderboard()
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{
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AutoSizeAxes = Axes.Y;
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InternalChild = ScoresContainer = new InGameScoreContainer();
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}
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}
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}
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osu.Game/Screens/Play/InGameScoreContainer.cs
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osu.Game/Screens/Play/InGameScoreContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Scoring;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public class InGameScoreContainer : FillFlowContainer<InGameScoreItem>
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{
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/// <summary>
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/// Whether to declare a new position for un-positioned players.
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/// Must be disabled for online leaderboards with top 50 scores only.
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/// </summary>
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public bool DeclareNewPosition = true;
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public InGameScoreContainer()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(2.5f);
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LayoutDuration = 500;
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LayoutEasing = Easing.OutQuint;
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}
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public void AddRealTimePlayer(BindableDouble currentScore, User user = null)
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{
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if (currentScore == null)
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return;
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var scoreItem = addScore(currentScore.Value, user);
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currentScore.ValueChanged += s => scoreItem.TotalScore = s.NewValue;
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}
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public void AddScore(ScoreInfo score, int? position = null)
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{
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if (score != null)
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addScore(score.TotalScore, score.User, position);
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}
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private int maxPosition => this.Where(i => i.ScorePosition.HasValue).Max(i => i.ScorePosition) ?? 0;
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private InGameScoreItem addScore(double totalScore, User user = null, int? position = null)
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{
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var scoreItem = new InGameScoreItem
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{
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User = user,
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TotalScore = totalScore,
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ScorePosition = position,
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OnScoreChange = updateScores,
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};
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Add(scoreItem);
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SetLayoutPosition(scoreItem, position ?? maxPosition + 1);
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updateScores();
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return scoreItem;
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}
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private void updateScores()
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{
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var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
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var orderedPositions = this.OrderByDescending(i => i.ScorePosition.HasValue).ThenBy(i => i.ScorePosition).Select(i => i.ScorePosition).ToList();
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for (int i = 0; i < Count; i++)
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{
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int newPosition = orderedPositions[i] ?? maxPosition + 1;
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SetLayoutPosition(orderedByScore[i], newPosition);
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orderedByScore[i].ScorePosition = DeclareNewPosition ? newPosition : orderedPositions[i];
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}
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}
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}
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public class InGameScoreItem : CompositeDrawable
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{
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private readonly OsuSpriteText positionText, positionSymbol, userString;
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private readonly GlowingSpriteText scoreText;
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public Action OnScoreChange;
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private int? scorePosition;
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public int? ScorePosition
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{
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get => scorePosition;
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set
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{
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scorePosition = value;
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if (scorePosition.HasValue)
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positionText.Text = $"#{scorePosition.Value.ToMetric(decimals: scorePosition < 100000 ? 1 : 0)}";
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positionText.FadeTo(scorePosition.HasValue ? 1 : 0, 100);
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positionSymbol.FadeTo(scorePosition.HasValue ? 1 : 0, 100);
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}
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}
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private double totalScore;
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public double TotalScore
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{
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get => totalScore;
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set
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{
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totalScore = value;
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scoreText.Text = totalScore.ToString("N0");
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OnScoreChange?.Invoke();
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}
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}
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private User user;
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public User User
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{
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get => user;
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set
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{
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user = value;
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userString.Text = user?.Username;
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}
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}
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public InGameScoreItem()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new Container
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{
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Masking = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Right = 2.5f },
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Spacing = new Vector2(2.5f),
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Children = new[]
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{
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positionText = new OsuSpriteText
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{
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Alpha = 0,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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},
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positionSymbol = new OsuSpriteText
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{
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Alpha = 0,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
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Text = ">",
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},
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Left = 2.5f },
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Spacing = new Vector2(2.5f),
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Children = new Drawable[]
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{
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userString = new OsuSpriteText
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{
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Size = new Vector2(80, 16),
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
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},
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scoreText = new GlowingSpriteText
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{
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GlowColour = OsuColour.FromHex(@"83ccfa"),
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Font = OsuFont.Numeric.With(size: 14),
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}
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}
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},
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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positionText.Colour = colours.YellowLight;
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positionSymbol.Colour = colours.Yellow;
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}
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}
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}
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